The Churchill I is the first of 3 Churchill variants(total of 4 in the game) in the U.K heavy line. At tier 5 it has a very good overall armor scheme and relies on both raw armor thickness and angles. For practically purposes not all armor values are included on the “angled view” due to multiple small areas and not enough room to fit all the information in a comprehensible way. They are still color coded to take into account their effective armor values compared to the rest of the vehicle.
The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor (EA) refers to the overall effectiveness of the armor without normalization.
The armor values are presented in three different scenarios for the angled view of the tank.15° frontal(75° side), 25° frontal(65° side), 35° frontal(55° side), and 45° frontal(45° side). A# refers to specific spots on the hull while T# refers to specific turret locations.
Frontally the Churchill I can be a very difficult opponent for players to first face due to it’s size and armor set up. The strongest parts of the frontal armor are the UFG#1 plate(178mm thick) and the heavily sloped UFG#3 plate since it is at 70 degrees.
For most tanks you can avoid these two places and hit anywhere else for easy damage. Lower penetrating guns should focus on the LFG or the hatch located in UFG#2.
The side profile of the Churchill I is straight forward armor wise. The larger tracks wrap around the hull armor and these areas are more difficult to damage. Focusing in the center of the side hull is the weakest armor besides the A4/A5 areas which can be difficult to hit the small “slit” covering a 0 armor hole. Avoid hitting to low or towards the end of the track areas since they are either unable to sustain HP damage or are heavily armored.
The side turret armor is weak like the frontal turret armor but just be careful not to hit the box hanging off of the back which does not do HP damage.
The rear of the Churchill I is very weak and easy to damage barring a few locations. The lower rear armor(RHA#3) is actually heavily angled and will bounce rounds that do not over match it(48mm+ guns) and the main part of the rear is partiality covered by spaced armor.
The rear of the turret remains weak like the front/sides besides the heavily armored side turret pieces. Like the frontal view there is also locations to damage the Churchill I through the track areas.
Here is where things…..get kind of complex. I did not include every small area’s armor values to make it easier to understand but those areas are still color coded to show it’s strength. For turret armor specifics see the frontal/side views.
When a Churchill angles slightly the LFG and weak spots in the front armor are the way to go to damage it. Once the side armor is visible and non-auto bounce the “corner” area of the Churchill is very weak if you avoid shooting the spaced armor wedge located there. Once the upper side hull and lower side hull fall under 65° shoot away since they are not thick and not angled on their own.