This World of Tanks Which American Tank Line is Right for You? guide will help you choose an American line to progress down. American tanks are arguably the best starting point for any player due to their flexibility. They are well known for their “comfort”. Stats such as gun depression, terrain resistance, and other small stats are very good making them easy to use. One of the most recognizable features of American tanks is the excellent gun depression. This allows you to use the terrain to your advantage by only showing your strong turret armor shooting from behind a hill. Most American tanks don’t specialize in any given area. Most are jack-of-all trades tanks that are above average in several areas. Because of this they are easy to pick up and provide a lot of flexibility in a battle.
This guide will be updated and added to when new American tanks or changes are made in World of Tanks. For a complete guide on which tank line is right for you see the link below.
American (U.S.A) Tanks
Medium/Heavy Low Tiers (T2 Medium -> M3 Lee)
The T2 Medium has poor armor and decent mobility for its tier. Upgraded gun provides excellent firepower and the gun depression is top notch. Quick, easy, and painless grind being a tier 2 medium tank.
Similar to the T2 Medium the M2 Medium plays virtually the same way. Armor is still lacking. Mobility is also slightly below other tier 3 mediums. Its combination of great firepower and gun depression makes it excellent if played well. Grind is very short and sweet being that it is a tier 3 tank.
Infamous for its reputation for being a terrible medium tank the M3 Lee is just that. It is a terrible medium tank, but it is a beyond excellent tier 4 tank destroyer. Absurd firepower with a great DPM and damage per shot combination. Armor is passable for a medium but the two cupolas prevent fighting over hills. Lack of a turret also shoehorns the M3 Lee into a tank destroyer role. Play it like a tank destroyer and it is one of the best tier 4 tanks. Play it like a medium and you’ll hate it like a lot of other players. For new players this will be a potential hiccup in the American tank line.
M3 Lee Tank Guide: https://wotguru.com/tank-guide-m3-lee/
Medium Line (T2 Medium Tank -> M48A1)
At tier 5 in the medium line youhave the M4 Sherman. The M4 Sherman allows players to either use the 105mm “derp” gun for lobbing HE shells or a 76mm that fits into a more traditional medium role. It is lightly armored with good mobility and an excellent gun and is a blast to play. With great gun depression and a strong mantlet it works well on hilly terrain. It does suffer from being more of a support tank than aggressor. For many this tank will be a keeper since it can be configured in several ways and is fun to play.
M4 Sherman Tank Guide: https://wotguru.com/tank-guide-m4-sherman/
M4 Sherman Weak Spots: https://wotguru.com/weak-spot-guide-m4-sherman/
M4E3E2 “Jumbo Sherman” & M4A3E8 “Easy 8”
A tier 6 comes the M4A3E8 and M4A3E2 your play style will determine which you choose. The E8 is the more mobile of the two with a rapid firing 76mm to zip around the battlefield flanking tanks. The downside is that while it is very mobile it is not fast in a traditional way. Its top speed is on the low end which can lead to you being caught in bad spots. The M4A3E2 differs by being slightly slower. In return it gains a massive amount of armor on the front of the tank. The E2 also is viable with the 105mm from the M4 Sherman or an upgraded 76mm. The 105mm provides the ease of not needing to penetrate targets. The 76mm provides a higher upside for damage at the cost of low penetration against tier 7/8 tanks.
M4A3E2 Tank Guide: https://wotguru.com/tank-guide-m4a3e2-jumbo-sherman/
M4A3E2 Weak Spots: https://wotguru.com/weak-spots-guide-m4a3e2/
The T20 is one of the better tier 7 mediums once fully upgraded. The T20 is a fun tank to play at it’s elite load out but is one of the tougher tanks in World of Tanks to play stock and grind out. The top 90mm has great alpha, penetration, and good DPM. Downsides are the poor armor and slightly poor hull traverse. Like other American tanks the gun depression is excellent and should be used frequently.
M26 Pershing, M46 Patton, M48A1 Patton
The M26 Pershing, M46 Patton, and M48A1 Patton all play very similarly. They equip very good top guns, turret armor, and have good gun depression. While they aren’t the fastest mediums on the battlefield they reward smart play. All three excel at mid range fighting on hilly terrain to abuse their gun depression. While they don’t blow the competition away in any one area they are jack of all trades tanks they allow them to be versatile.
Both the M26 and M46 have difficult stock grinds to overcome before reaping the benefits. The M26 when elite is excellent at fighting while hull down even against higher tiers. It does lack a little bit of AP penetration and also is large for a medium tank. The M46 Patton as of the 9.20 update when elite now has a better protected turret front. Outside of penetration the M46 Patton has killer DPM, excellent accuracy, good gun depression, view range, and mobility. If you are alright with having lower penetration than most other tier 9 mediums the M46 is a blast to play.
Lastly the M48A1 Patton improves upon the M46 Patton in many ways outside of size. For a medium it has a large profile which makes taking damage very easy. In 9.20 the turret was changed to provide better protection and a smaller cupola weak spot. The main draw of the M48A1 Patton is being able to fill every role imaginable on the battlefield. It has no serious flaws outside of a slightly large profile for a medium and weak hull armor.
M26 Pershing Tank Guide: https://wotguru.com/tank-guide-m26-pershing/
M46 Patton Tank Guide: https://wotguru.com/tank-guide-m46-patton/
M48A1 Tank Guide: https://wotguru.com/tank-guide-m48a1/
Heavy Line (T1 Heavy -> T110E5)
T1 Heavy & M6 Heavy
The heavy tank line for the American tree starts at tier 5/6 with the T1 Heavy and M6 to kick things off. Both tanks are similar and come with decent frontal armor, good top guns, and great mobility for a heavy tank at these tiers. The key to playing these tanks is the be aggressive and help push the lines forward but to prevent yourself from being flanked due to the large side profile and low armor of these tanks. Both are excellent tanks in their fully equipped set up and the stock set up is not all that bad either. For newer players they are a good gateway into other heavies. For veteran players they provide a great platform to slot into different roles in each battle.
T1 Heavy Weak Spots: https://wotguru.com/weak-spot-guide-t1-heavy-tank/
Tier 7 is the legendary T29 which is king of the tier 7 heavy tanks. It is a little difficult to play before unlocking the 105mm and the upgraded turret. The grind is well worth it as it easily outclasses other tier 7 heavy tanks. The T29 has the awesome 105mm while keeping the great gun depression and turret armor which allows it to be immune to even tier 9 tanks if hull down behind a hill. The hull armor is enough in the front to protect itself from tier 7 and lower tanks. The side armor is also deceiving since the tracks cover most of the sides making it strong if angled.
T29 Tank Guide: https://wotguru.com/tank-guide-t29/
T29 Weak Spots: https://wotguru.com/weak-spot-guide-t29/
Following the T29 comes the T32 which to many is the “same” tank but it plays slightly different. The T32 shares the same 105mm as the T29 which struggles against the tier 9/10 tanks it faces. With the upgraded turret the T32 becomes very difficult for even tier 10 tanks to penetrate if hull down. The hull armor is also significantly stronger when compared to the T29. While the gun lacks the fear factor the armor is what makes the T32 competitive. The T32 is the “bump” in the line due to the poor performance of the 105mm at tier 8-10. If you focus first on position and its armor you’ll find the damage comes along with it.
T32 Weak Spots: https://wotguru.com/weak-spot-guide-t32/
The M103 is a terrible grind until the 120mm is unlocked and is one of the hardest tier 9 grinds. I suggest even unlocking the 120mm that will be used on the T110E5. The difference between the two 120mm guns is that much. The M103’s armor on the front of the tank has many holes and suffers from module damage. Tier 8-10 tanks can penetrate it reliably so do your best to cover up as much as possible. Mobility is an upgrade over the T32 but isn’t as fast as some other tier 9 heavy tanks. The main feature is the firepower with the top 120mm which makes it decent tier 9 tank. Due to the low armor the M103 can’t always perform as a heavy but the smooth firing top 120mm is a delight to use.
The T110E5 is and improvement over the M103 in every aspect. Its much smaller than the M103, has much more frontal armor, is more mobile, more accurate, and it’s gun has a faster rate of fire. This combination makes the T110E5 one of the best tier 10 heavy tanks. It can function in the heavy tank role but it also has enough mobility to re-position like a medium tank. The main downside of the T110E5 is the extremely poor side/rear armor that can be an Achilles heal. If you are flanked or hit by SPGs in this area the damage will start to pile up quickly.
T110E5 Tank Guide: https://wotguru.com/tank-guide-t110e5/
T110E5 Weak Spots: https://wotguru.com/weak-spots-guide-t110e5/
Non-Turreted Tank Destroyer Line (T3 HMC -> T110E3)
American tank destroyers span a lot of different play styles. Starting off at the tier 2 T3 HMC you have a lightly armored, highly mobile tank destroyer with two viable top guns. You can choose between the 75mm howitzer that causes a massive amount of damage per shot or the QF 2-pdr that is more accurate but with lower damage per round.
T56 GMC & T40
At tier 3 the T56 GMC sees an increase in hull armor but the tank overall still has poor protection from incoming rounds. The T56 GMC is very mobile and has two killer guns with the 57mm and 3-inch AT gun. At tier 4 T40 you retain the same howitzer play style while gaining some decent high rate of fire AP guns.. The T40 is a well rounded tank with great firepower, decent mobility, and ok armor.
M10 Wolverine & M36 Jackson
Tier 5 and tier 6 comes the next “section” of the branch that differs significantly from the tier 2-4s. The M10 and M36 have fully rotating turrets and have limited armor. They make up for the lack of armor with good mobility and great DPM guns. Both tanks are excellent for their tiers and are very easy to play. The only downsides for both are low HP and armor that keeps them from being unbalanced. If played to their strengths by sticking at mid range you can pick apart tanks from areas other non-turreted tank destroyers cannot.
At tier 7 you progress to the T25 AT which is very difficult to play until you get the top gun and engine. You lose the turret but gain a decently armored turret-less medium tank with a great top gun. Without the top 105mm the T25 AT doesn’t have an identity and has trouble getting damage. The T25 AT is a tank you will be very happy of once you elite it and will tempt you to keep it even after you move onto tier 8. While it doesn’t have a turret the speed tempts you to play more aggressively and support your faster tanks. For newer players this will be a very difficult tank to master. If you have good map awareness and learn when to bail out it is a very unique and fun tank to play.
Tier 8 the line shifts from mobile tank destroyers to better armored slow tanks. The T28 which has decent armor set up on the frontal armor with poor side/rear armor. Unfortunately it isn’t enough to protect it against tier 9/10 tanks. The T28 is the most painful tank of the entire line to grind through until you equip the top 120mm gun. You will absolutely want to get the 120mm before researching the T95. Once you get the 120mm on the T28 it becomes a deadly tank in terms of both alpha and DPM at tier 8. The trick is to always stick around at least 2 other teammates to prevent yourself from being flanked as you evaporate other tanks with your 120mm. While the T28 often is more frustrating to play than it is fun.
It does serve as a good learning experience before hopping into the T95. With the speed boost in the 9.17.1 update the T28 also can now keep up with the fight than it could before. The underlying weakness of its armor still remains but staying out of spotting range can cover that flaw up.
T28 Weak Spots: https://wotguru.com/weak-spot-guide-t28/
T95 “Doom Turtle”
The former final tank of this line is the iconic T95. The T95 was previously the slowest tank in the game until 9.17.1 where it was buffed significantly. Even with the increased speed it is still one of the slowest tanks but at least it doesn’t take 3 minutes to get into the fight now. The T95 has an insane amount of armor across the front and even some of its side. If you grabbed the 120mm on the T28 it serves its purpose until the 155mm is equipped. Unlike the T28 the T95’s frontal armor allows it to play a bit more “aggressively” albeit slowly. Take routes and stick with teammates that will prevent you from being flanked. The main downsides of this tank is being caught in the open and being hit by artillery and being flanked with no back up. Minimize both of them and this tank truly shines.
T95 Tank Guide: https://wotguru.com/tank-guide-t95/
T95 Weak Spots: https://wotguru.com/weak-spots-guide-t95/
Following the T95 is the T110E3 which plays very similar to the T95. The T110E3 does have a few more weak spots than the T95 on its frontal armor and much weaker side armor. In return it has better mobility, firepower, and gun depression. The T110E3 like the T28/T95 is only limited by being flanked with no back up and being caught out in the open by arty. There is no tank that is deadlier if you stay at mid range and can hide your lower plate behind a small hill. Your main counter is being hit by artillery or being flanked. Otherwise use the T110E3 in any scenario that doesn’t see you getting easily flanked.
T110E3 Tank Guide: https://wotguru.com/tank-guide-t110e3/
T110E3 Weak Spots: https://wotguru.com/weak-spot-guide-t110e3/
Turreted Tank Destroyer Line (M8A1 -> T110E4)
M8A1 & T67
The American turreted TD line starts out with rather mobile and lightly armored tanks which then transition into less mobile tanks. The M8A1 is a nimble, tiny, and fragile zippy tank with an impressive gun on it for a tier 4. At tier 4 it can be difficult to stay at range and use your mobility + gun to your advantage since low tier matches are fast paced but even so it is an enjoyable tank to play. The T49 at tier 5 keeps the same mobile + frailness of the M8A1 but improves upon it and can be deadly in the right hands. The T67 has great view range combined with good camouflage with the right crew skills which can make it become a very annoying tank to face.
Tier 6 the Hellcat improves upon the mobile/frail TD design of the previous two TDs but now with more firepower. The main downside of the Hellcat is being obliterated by artillery and also that the traverse for the hull/turret is a tad low. All three of these TDs however are very fun to play but can be slightly tough to grind through without the top engines/guns.
The T25/2 is the oddball of this tank line being that it has nothing “special” or worthwhile. It doesn’t have great armor/mobility/firepower/etc. which can make it frustrating to play at times especially without the top gun on it. Every line has it’s speed bump and this tank is it for this line. The best way to play the T25/2 is to poke out from behind hills/cover and take a few shots. Your mantlet can protect you from tier 8 and lower tanks and the gun depression is above average.
The T28 Prototype the mobility is much better as of the 9.17.1 update. While it won’t be doing laps around the map it no longer can be considered a huge negative factor. The armor compared to previous tanks is excellent across the front. While it won’t protect you against most tier 9/10 guns it is great for handling tier 8/below tanks. The T28’s turret only can rotate 180 degrees which needs to be kept in mind for incoming flankers. The T28 Prototype has workable mobility, great front armor, a semi-functional turret, and a killer top gun. The frail side/rear armor and poor protection against spgs is a huge negative factor to consider.
The former tier 10 heavy tank T30 is the next tank destroyer in this line and it is merely a rotting corpse of it’s former self. The tier 9 TD T30 still sports the 750 alpha top gun along with the very strong frontal turret armor which is exploitable by using the good gun depression. What it does not have is good mobility, traverse rates, accuracy, aim time, armor, and a livable reload rate. Since the T30 was a tier 10 initially it had to be massively changed to fit in at tier 9 and it paid the price. It still strikes fear into tanks once you equip the top gun since it has a boatload of damage and can still be a very deadly tank. At the same time however you pay a massive price for that ability and often you will find it simply is not worth it.
The T110E4 sits at tier 10 to cap off the turret tank destroyer line. The T110E4 has a limited traverse turret like the T28 Protoype that can only rotate 180 degrees. Its mobility sits between the T110E3 and T110E5. The armor on the T110E4 is worse than the T110E3 on both the hull and the turret and is full of weak spots. The turret can be penetrated easily by tier 9-10 guns and the hull armor is nothing special. The T110E4 is essentially a slower T110E5 that equips a 750 alpha gun. The T110E4 can be difficult to play since due to the decreased mobility and protection you can be picked apart by enemies rather easily at times.
While it does have a lot going against it, it isn’t that bad of a tank if played correctly. It requires patience and good teamwork. You aren’t as flexible as the other T110 tanks but your turret allows you to go places an E3 cannot fight in. The T110E4 fits into an odd close up support role for heavy tanks and it works well in this setting.
T110E4 Tank Guide: https://wotguru.com/tank-guide-t110e4/
T110E4 Weak Spots: https://wotguru.com/weak-spot-guide-t110e4/
Light Tank Line (M2 Light Tank -> Sheridan)
M2 Light, M3 Stuart, M5 Stuart
The American light tank line starts off with the M2 Light, M3 Stuart, and M5 Stuart which are moderately mobile tanks for light tanks and equip decent guns on them. These light tanks are not masters at scouting, speed, visibility, etc. however are very well rounded and allow players to adapt to many circumstances. Use your head and pick your moments and these can be enjoyable to play. On the downside all are pretty terrible without the upgraded engines and guns.
M24 Chaffee & M7 Light (Tier 5 Two Options))
The tier 5 M24 Chaffee is considered one of the best mid-tier light tanks to play. It has above average stats in almost every important category. It’s mobility is top notch once you have the top engine. The view range is decent at 360m. It also has a base value of 18.68 for its camouflage rating. Between the view range, speed, and camouflage it makes a good scout.
The gun selection is limited to two 75mm guns. Both aren’t mind-blowing for their tier. But they are accurate, fire fast, have decent penetration, and chew through opponents overtime. The Chaffee is a complete package for players who enjoy light tanks is something to be reckoned with. There aren’t many downsides out of the typical poor durability for being a light tank.
M24 Chaffee Tank Guide: https://wotguru.com/tank-guide-m24-chaffee/
The other tier 5 option is the M7 Light which used to be a medium tank. Compared to the Chaffee it comes up short in many areas just by just a hair. Its main draw is the 6 pounder gun that provides more penetration compared to the 75mm option. This comes at a cost of damage per shot and also accuracy. Overall the M7 Light is slightly slower than the M24, slightly larger, and has 2 degrees less gun depression. On the plus side you get a smidgen more turret armor that may help against tier 3-4 tanks.
T37 & T21 (Tier 6 Two Options)
If you are coming from the Chaffee the T37 is the spiritual successor to it. You ditch the 75mm gun and opt for two t76mm options instead. The top 76mm brings much needed DPM and penetration needed to tackle tier 7-8 tanks. Your size increases dramatically with the large turret the T37 opts to have. With this your mobility is closer to the M7 than the M24’s and your camouflage is lower than both that came before it. Overall the T37 packs a good amount of firepower but is a touch hard to scout with at times.
The T21 feels like the red headed stepchild of American light tanks. You don’t see many of them out there being played. They are often kept hidden in the depths of many’s garages if they aren’t sold after the grind is finished. With the shake up of lights the T21 gets a small buff and has some distinct advantages over the T37 now. Both have the same 76mm gun options. The T21 has 200 less DPM but instead has .35 accuracy instead of .43 on the T37. Yes. It has that much of a difference with the same gun. The T21 also has 10 degrees of gun depression instead of 9.
Both have similar mobility, but the T21 edges the T37 out by a small amount. The turret size of the T21 is much smaller than the T37 but the hull is slightly longer. Camouflage is noticeably worse on the T21 but the added 10m of view range makes up for it. If you like more accuracy go for the T21 over the T37.
The T71 leads to both the American auto-loader line and the high tier lights. It is the first American tank to have an auto-loading gun. One thing you’ll notice immediately is the terrible 7 degrees of gun depression. Your gun is the main selling point and any scouting is icing on the cake. The top gun has very good DPM for a tier 7 light which is rare for an auto-loader to have. .37 accuracy, 150mm standard pen, and 900 magazine damage is excellent.
Unfortunately outside of the gun the T71 is pretty miserable. Poor HP(840) and camouflage values make it easy pickings for other tanks. With a 6 shell auto-loader and 150mm penetration often times you’ll get yourself into trouble trying to unload your magazine. On the plus side you do have 390m view range which is top notch for a tier 7 light with no equipment added on.
M41 Walker Bulldog
Tier 7 hosts the M41 Walker Bulldog which not only has a cool name but also backs it up with it’s performance. You start with the 76mm guns from the T71 and upgrade to an even better non auto-loading 76mm. The welcome improvements in accuracy, DPM, and penetration are very nice. You also ditch the poor gun depression and gain 10 degrees instead. Your health pool also skyrockets from 840 to 1,000 coming from the T71. If there is one complaint about the M41 it is the slightly large size and poor camouflage rating for a light of its tier. Aside from those slight dings it is an excellent tank.
You find the T49 at tier 9 where you have one of the easiest tier 9 grinds in the game. You start with a fresh 90mm gun that is significantly upgraded from the M41. There’s also an 152mm howitzer gun option that can be just silly at times. 900 damage HE rounds and 710 damage HEAT rounds? Sounds like a blast. But you are better off using the 90mm it comes with. It is more reliable and is actually is one of the best tier 9 light guns in the game. The 90mm has no flaws for a traditional light tank gun. The 152mm on the other hand only has alpha damage going for it.
Outside of the firepower the T49 doesn’t have many other strong attributes. The scouting ability is there but it doesn’t hold up against other tier 9 lights. This tank is meant to dish out damage while also still having a little pep in its step to do some spotting.
Finally! The end of the line is topped off with the Sheridan. You are faced again with the choice of a stock 105mm and the 152mm howitzer gun. While the 152mm tempts many since it is the default “top gun”. It is still inferior in most scenarios than the 105mm. The Sheridan has the best firepower at tier 10 for light tanks outside of on flat terrain. That title goes to the Chinese WZ-132-1 with its no gun depression. Otherwise the 105mm on the Sheridan is like the M41’s 90mm in that it has everything going for it.
Like the M41 the Sheridan does suffer from a slightly bulky size and poor camouflage for its tier. Being the tier 10 light built for damage has its perks but scouting is difficult since you’ll be hit very easily.
The T69 sacrifices some mobility and is much larger than the T71 before it. However, it gains a much better gun compared to the T71.. The T69 does lack some penetration with it’s AP rounds(top gun especially) and relies on HEAT to deal with most tier 8+ tanks frontally. If you can fork out the credits it is a fierce tank. The T69 suffers from guns that seem practical but suffer from penetration/accuracy and needing to expose themselves to use their clip.
The T54E1 at tier 9 greatly increases the size of the tank you will be playing while adding a touch of armor onto it(mobility is good for it’s size though). The armor isn’t great but is capable of semi-protecting it against lower tier tanks at tier 7 and some tier 8’s. The selling point of the T54E1 is it’s 390 damage auto-loader which can cripple a tank very quickly. The downside? Like previous tanks the standard AP round lacks penetration which can make it difficult to achieve that potential damage unless you fork out the credits for premium rounds.
After getting through this line you end with the tier 10 T57 heavy tank which is a gem in it’s current state. The T57 heavy does not have a great deal of armor and does have slightly poor mobility for a heavy tank.. The T57 has a 400 damage auto-loading gun which allows it to unload a lot of damage before some tanks can even get their second shot off. It also does not have a terribly long reload time that most auto-loaders have. The main downside is being somewhat “frail” for a heavy tank and below average mobility. The gun on the T57 is the perfect combination of burst and sustained damage.
Artillery (T1 HMC -> T92 HMC)
Tier 2 SPGs aren’t anything to right home about. You’ll get in just enough matches before moving onto tier 3 to learn SPG mechanics. The T1 HMC has very short range and a little pop gun on it that’ll cause good damage on direct hits. The hard part is actually hitting the fast tanks you face at tier 2-3.
M7 Priest & M37
After the T1 HMC you have a choice between the M7 Priest and T18 HMC. The M7 Priest and the M37 that follows it are well rounds SPGs. Their guns don’t trend to far towards high or low damage per shot and are average across most categories. It’ll be easy to get the hang of the artillery mechanics since your rate of fire allows you to pump out round after round.
T18 HMC & T82 HMC
The T18 compared to the M7 Priest has a much higher rate of fire, but lower damage per shot gun. The T82 has the same gun as the M37 but with better accuracy and DPM. It is also faster than the M37 all with better armor too. The downside is less HP and shell trajectory.
The M41 HMC is the “true” start to the American artillery line. Low tier SPGs are often just gimmicks and frustrating to play. The M41 introduces stun for the first time for American artillery pieces. The M41 has decent damage potential for its tier but lacks overall accuracy. It is also a tad bit slow and the shell trajectory isn’t the best either.
The M44 improves upon the M41 design in several ways. More DPM and much better accuracy are the two most important factors. Followed by better range and shell trajectory. Mobility also sees a slight boost coming from the M41. The M44 can zip around the map fairly well but cannot turn quickly.
The M12 sees an increase in damage per shot coming from the M44. Your DPM actually decreases but your accuracy continues to improve with the M12. The left/right gun constraints are very narrow which make covering a large area difficult. Your stun also improves dramatically and lasts much longer. Your mobility coming from the M44 is essentially cut in half to top things off.
Another uptick in damage per shot but this time at the cost of accuracy. Your DPM continues to decrease but your stun increases. The M40/M43 has a killer gun for a tier 8 artillery but can be hard to land shots reliability. Gun constraints slightly improve from the M12 but still feel very limiting. Mobility also drops with a lower power to weight ratio than the M12 has.
Best tier 9 artillery. Hands down. Almost has a fully function turret and is extremely mobile once upgraded. Your gun is the same as the M12’s top gun but with drastic improvements. Slightly better accuracy and more DPM are welcomed sights. With the turret the penalty to accuracy is extremely low since you aren’t moving your hull very often. The only “negative” can be the accuracy. Albeit better than the M12 it still is a little on the low side for the 1,050 damage shell you have. The M53/55’s role is broad coverage across large swaths of the map. All the while having a gun that deals above average damage with good splash + stun.
The T92 has a massive 1,300 damage shell. Coming from the M53/55 you lose the turret but gain damage per shot, stun duration, splash, and DPM. Your accuracy does take a hit from .72 up t0 .8 on the T92. The T92’s role is large strikes that deal decent damage and stun multiple enemies in an area.
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