For any World of Tanks player interested in the main end game content in World of Tanks usually referred to as clan wars, you will want to pick the right tanks to be chosen and used on a regular basis. Different maps require different team set ups in clan wars and your knowledge of your opponent can also influence your team’s choice in what tanks to bring depending on the strategy you are using. Typically tier 10 tanks are the only tanks used in clan wars aside from a tier 9 like the M53/55 which is used as a SPG over some tier 10 ones. During campaigns there might be tier restrictions that will cap teams at tier 3, 6, 8 etc. and that dramatically effects your team set up.
This article will outline the role each clan war viable tank excels at and also the usage of each tank on a regular basis. While some tanks excel at one given role/area they can be to niche to actually be used in clan wars on a regular basis and thus are usually not a good choice for your first or second tier 10. This guide should help you decide which World of Tanks tank is best for you in clan wars.
When released the T110E5 changed clan wars greatly and become a staple for teams due to it’s flexibility. The T110E5 brought great frontal armor protection against premium shells, great mobility for a heavy tank, good soft stats, and a great gun that has no huge flaws with it’s 400 damage per shot and decent rate of fire. It’s most appealing feature is that it has no huge downsides and it’s flexibility allows it to fit into a lot of roles. The T110E5 still sees clan wars usage albeit not as much as it was initially released when teams would consist of 8+ T110E5′s on a regular basis. Tier 10 mediums, tier 10 tank destroyers, and tanks with insane alpha guns/auto-loaders have reduced the T110E5′s usage. Overall the T110E5 is a good tank to have since it is a master of many roles but since it lacks a bit of upfront damage it loses out to a few other tank’s as being the staple it once was.
One of those tanks that have dethroned the T110E5 is the T57 since it brings a much better auto-loading gun without a long reload to the table. This 4 round gun is capable of unloading 1,600 potential damage quickly and then it only needs a staggering sub 23 second reload to have the next drum ready to fire. The T57 does lack in the armor department and it’s mobility while alright for a heavy tank is a tad lower than the mobile heavy tanks. The T57 however is used quite often since it brings a huge burst gun to the table without the huge drawback of a long reload between drums.
Once forgotten and criticized for being a “bad” tier 10 heavy tank the E-100 was slowing (over)buffed to get to where it is at currently. The E-100 has a staggering 2,700 HP, great all around armor capable of stopping premium rounds, and a massive 750 damage per shot gun. Although the E-100 is a tad slow and it’s gun relies solely upon HEAT ammunition due to penetration issues it is a go to tank for roles not requiring a faster tank. The E-100 can take a beating and can dish out the damage just as well as other damage dealing tier 10 tanks. While it isn’t used as on maps requiring many mobile tanks it is still a staple for many strategies due to it’s reliability and many positive attributes.
Initially a fearsome tier 10 tank with a huge amount of armor, HP, and a good gun before newer tier 10 tanks were released the Maus has stumbled quite a bit. The Maus does have 3,200 HP and armor that when angled properly can soak up more damage than almost any other tank. However, it is very slow for organized battles and that limits it usage a lot. There are some niche roles for the Maus for certain strategies but at the same time teams often bring other tanks(like the E-100) that can do the Maus’ job almost as well but with more mobility and a better gun. Since being buffed the Maus is a decent pick for holding certain areas. It can also use its 3,200 HP, buffed armor, and now better DPM to lead charges better. It’ll still be passed up in favor of more flexible tanks but it does have a niche role since its buff.
AMX 50 B
The AMX 50 B much like the T57 has a 4 round auto-loader but loses quite a bit of it’s rate of fire in return for better mobility. It’s armor is not very good and it’s large size(including it’s weak turret) means that it is easily taken care of since it cannot stop many shells that come into contact with it. Unlike the T57 the AMX 50 B does not have a high enough rate of fire to have a short enough reload between drums to not consider it a downside. However, due to it’s mobility it is often used along with a more mobile/medium tank group and isn’t exactly grouped with heavy tanks since it will outpace them. The AMX 50 B in that regard is slightly outclasses by the Bat Chattillion 25t but does bring more durability and less downtime between drums. While the AMX 50 B is not used very often it isn’t a “bad” play when used since it can complement a mobile group due to it’s uniqueness. At the same time generally when an AMX 50 B is needed it will either be 1 or not many.
Rear turret you say? The FV215b with it’s rear turret set up hurts it’s usage based on that feature more so than it’s other downsides since it greatly limits it’s gun depression making it unable to fire on uneven ground. The FV215b also has very iffy armor since it has a very weak lower glacis and an upper glacis that is weak against premium ammunition. What it brings to the table is the best tier 10 heavy tank gun as far as accuracy on the move, it’s decent HP pool, and hitting shots at long range. It’s gun is better than the T110E5′s that is is sometimes compared against. While the FV215b can be a difficult opponent to face if it is at long range and hiding it’s hull those situations cannot be scripted into clan wars very often. For flatter maps that are open the FV215b can make a good additional to a group but ideally there will never be more than 1 used since it is very uncomfortable to play due to the rear turret and gun depression.
At tier 10 the IS-4 does not have a great deal of armor capable of stopping premium rounds aside from it’s turret armor. The IS-4 is also somewhat sluggish and it’s gun is very unreliable due to the accuracy, aim time, and it’s lack of damage potential. On the plus side the IS-4 does have an “ok” all around armor set up making it sturdy against artillery splash and it’s HP pool is quite good. The IS-4 in it’s current state is simply outclassed by the E-100 for the damage tanker role with a decent gun. With tank locking an IS-4 might be used when other tanks that can fill the role are unavailable but otherwise it isn’t used much.
The IS-7 is a classic example of a tank that tries to do a bit to much but ends up failing in the end. In clan wars the IS-7 does have decent frontal armor at range if shells do not hit the lower glacis since the upper glacis and turret front are strong. However, the IS-7 doesn’t bring a great gun to the table with it’s low DPM, penetration, and accuracy. It also is slower than most tier 10 heavy tanks like the T110E5 unless if you are traveling downhill where the IS-7 can use it’s high top speed to it’s advantage. The IS-7 is used on some specific maps where it’s top speed and frontal armor can be beneficial. In the grand scheme of things it is sorely needing some love right now.
Being a mobile heavy tank with a good frontal armor set up the 113 can be compared to the T110E5(like many other tanks are). It’s frontal armor is much thinner than the T110E5 but due to the high angle(near auto-bounce) it can be quite effective if set up properly especially since the frontal turret armor is very good. But in an overall sense the frontal armor doesn’t protect against premium rounds as good at the T110E5 in most cases and especially at close ranges. It’s gun does 440 damage compared to the 400 damage of the T110E5 and just barely beats it as far as DPM goes when rate of fire is taken into account. What the 113 doesn’t have is the gun depression of the T110E5 which greatly limits it’s usage on maps with uneven terrain. Overall the 113 is a very good tank that unfortunately stumbles with gun depression and it’s long length. While it does get used for some maps it doesn’t have enough unique positives to set it apart from other tanks to be a tank that is sought after.
Type 5 Heavy
The Type 5 Heavy isn’t used very often in clan wars due to its low speed and inability to respond to enemy movements. It does get picked on certain defensive strategies due to its HP, armor, and its ability to work well with a Maus. However, for most maps and strategies it is simply just to slow, and clunky to use.
The tier 10 American medium tank M48A1 is a story of a tank being changed after it’s successful initial release and losing it’s usefulness in clan wars/competitive play. The M48A1 has no major flaws and is a good all around tank capable of slotting into a lot of different situations. However, it doesn’t have the best firepower, nor mobility, nor camoflauge values, nor any other attribute to bring it over over medium tanks. The M48A1 is a decent tank to grab as a back up tank if you have no other tier 10′s unlocked but it isn’t used over other tier 10 mediums as much as it used to be.
The Leopard 1 German tier 10 medium tank ditches any kind of armor and durability to focus on mobility and firepower. The Leopard 1 is frail but has great gun control, gun depression, and accuracy to be a very good flanker and long range support tank. Due to it’s lack of any armor and low mobility it is limited to maps where it won’t be counted on to fight in close skirmishes that are likely to happen. Overall the Leopard 1 does it’s job well but due to it’s lack of durability and non-autoloader it can be overlooked when compared to other tier 10 mediums.
The German tier 10 medium E-50M has great armor for a medium tank and is a great tank for ramming most tanks it encounters. It’s gun is accurate and handles well but it lacks the damage potential when compared to other tier 10 mediums since it has good armor. The E-50M is used in niche roles when it can use it’s ramming ability and armor to bully lighter tanks. However, it is generally not used in large numbers since it’s usefulness when compared to other mediums is dependent on the map and strategy to much.
Currently the Japanese only have one tier 10 and it is the STB-1 medium tank. The STB-1 has a very small profile, excellent gun depression, slightly sluggish mobility, and awesome damage potential. The STB-1 does lack some reliability due to it’s iffy gun accuracy and aim time but it does enough things well to be very useful in a team. The STB-1 does suffer from being slower than other tier 10 mediums which limits some uses on maps where fast mediums are required to secure key areas at the start of the match. However, due to it’s great damage potential and handling on uneven terrain it is a great medium tank to own for clan wars.
Bat Chattillon 25t
Being the only auto-loading tier 10 medium the Bat Chattilon 25t is a popular tank for clan wars. It’s mobility makes it a great spotter and scout since it is more mobile than all other tanks usually used for clan wars. The auto-loading guns allows teams to use multiple Bat Chatillon 25ts to offload a ton of damage upfront to take out multiple tanks in a short amount of time. The downsides are the it is the least durable of the tier 10 mediums and the long reload between drums can leave your team wide open for a counter attack if your initial thrust is unsuccessful. Often for medium tanks the Bat Chatillon 25t is used very often and it’s downsides can to mitigated by mixing in non-auto-loading medium tanks to offset the long reload.
When it comes to British medium tanks and clan wars you will rarely see any FV4202′s used unless if there are no other medium tanks available. Even then teams will often change their strategy and bring a different tank type instead. The FV4202 suffers like the M48A1 being that it doesn’t do anything well enough to fit into a specific role. It’s main strong point is it’s HESH shell which can do a lot of damage against lightly armored tanks and also it’s good gun depression. However, in the end the FV4202 is tank that isn’t sought after for clan wars.
The T-62a Russian tier 10 medium doesn’t bring a high damage per shot gun to the table but does a lot of other things well enough to make it a popular tank in clan wars. Being that the T-62a relies on a high rate of fire and low damage per shot gun it doesn’t do very well in heavy skirmishes since it takes time for it’s damage per minute to outpace tanks with higher alpha. What it does well is that it is very mobile, has good camouflage values, great DPM, and is a good spotter with the right skills/equipment. It’s frontal turret armor also is very strong and although the gun depression is lacking it can prove to be valuable in some situations. The T-62a is used a lot since it meshes well with Bat Chatillions to create a squad of high alpha with the Bat Chatillons and sustained fire with the T-62as.
The Object 140 is very similar to the T-62a except that it trades a pinch of armor, health points, and mobility in return for more gun depression. This gun depression allows the Object 140 to be used in some uneven areas that the T-62a would not be used in. Overall the two tanks are very similar and are used about the same since it depends on what kind of terrain the map has to decide whether a bit more gun depression or a bit more durability is to be used.
While the Object 430 looks very similar to the T-62a/Object 140 it separates itself by giving up some firepower for above average armor and a low profile. The Object 430 can be useful to have depending on the map and strategy since it’s armor can be very effective as long as it isn’t up close and/or below an enemy firing at it due to it’s reliance on angled armor. Overall since it loses a bit on it’s reload time when compared to the T-62a/Object 140 it is used less than those two tanks but isn’t a bad choice when it comes to owning one for clan wars.
The Chinese tier 10 medium 121 brings a big gun to the table but lacks in flexibility. It has decent mobility, a great gun that has both good damage per shot and damage per minute, and has a decent frontal turret armor. The downside with the 121 is that it has absolutely no gun depression which makes it very difficult to use on uneven terrain which limits it’s usage. The 121 despite the gun depression woes is useful due to the heavy tank like gun it has compared to other medium tanks. They aren’t used in high numbers due to the lack of flexibility but complement other medium tanks well and thus they do have a spot in clan wars.
AMX 30 B
Similar to the Leopard 1 the AMX 30 B has great mobility and a solid gun. For clan wars this can be useful but there are better mediums that will be chosen over the AMX 30 B. Its inability to bounce rounds and cover multiple roles outside of mid/long range support hampers its clan war potential.
With the TVP’s mobility and solid auto-loading gun it is an interesting pick for clan wars. Unlike the Bat Chat the TVP doesn’t have a glacial reload between magazines and it is much more accurate. It is however very fragile and taller than the Bat Chat making it take damage easier. The TVP is great when paired up with other burst damage dealers and is a good pick for a lot of maps.
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Self Propelled Guns (Artillery)
The T92 was once a very popular SPG for clan wars since it has a very large splash radius and also a huge amount of damage per shot. However, after changes to all SPGs and individual changes to the T92 it has lost some of it’s appeal since it’s gun is now very unreliable(as opposed to being slightly unreliable) and can go entire matches without actually hitting a target. It’s mobility that it once had(it used to be quite mobile for it’s size) is now gone and it now cannot move around the map to negate some of it’s accuracy issues. This leaves the T92 as being a SPG that is used sometimes but usually there are more useful SPGs than it for most situations.
Yes the tier 9 American M53/55 is on this list since it is a very popular SPG for clan wars. It’s top gun does 1850 damage per shot which is lower than most tier 10 SPGs but still gets the job done due to the higher rate of fire. The accuracy is very good when compared to tier 10 SPGs like the T92 and it has a viable AP shell due to the good accuracy that does 1,450 damage per shot and can actually be counted to hit targets most of the time. It’s mobility is very good for it’s size(like the pre-nerf T92) and it has a semi-functional turret that allows it to stay still but yet cover the majority of the map. The main downside of the M53/55 is that it’s gun doesn’t have as much alpha as some tier 10 SPGs so it doesn’t have that “one hit cripples any tier 10″ capability but in the end it’s positives make it a very good SPG for clan wars.
G.W. E 100
The G.W E 100 at tier 10 is in between the T92/Conqueror GC and the Object 261 as far as alpha and rate of fire goes. It has less damage per shot than the T92/Conqueror GC but more than the Object 261 and has a higher rate of fire than the T92/Conqueror GC but less than the Object 261. It makes it an interesting SPG since it is well rounded and it’s only main downfall is with it’s massive size and poor mobility. This leads it to be stuck near the base for a good portion of the match since it cannot move very far between shots. Overall since it is in the middle ground at tier 10 in a lot of areas it has no huge flaw damage/accuracy/RoF wise but instead of gimped due to it’s chassis. It is used due to it’s well rounded attributes but can be lost in the fold against other SPGs like the M53/55 that have more mobility.
Bat Chatillon 155 58
The Bat Chatillon 155 58 is the most mobile of the SPGs and also has a fully functional turret allowing it to cover the map easily without having to move. However, it’s gun is an auto-loader which means it is capable of shooting off 1,250 damage per shot shells(lower than other SPGs) and then it has to sit for a very long time while it’s drum reloads. Since SPGs are known for missing shots it makes the Bat Chatillon 155 58 very iffy at times since if it misses one or two shots in a drum and then has to wait to reload it is dead weight to the team. On the positive side since it does have multiple shots it can finish off multiple low HP targets and also due to the mobility can set up in areas where other SPGs cannot reach. Due to it’s weak gun however it is often passed up in favor of other SPGs since the main point of a SPG is to bring a massive support gun to the fight.
Conqueror Gun Carrier
The Conqueror Gun Carrier is much like the T92 in that it has a massive amount of damage per shot but very poor mobility and accuracy. Unlike the T92 the Conqueror Gun Carrier has a lower range at which it’s shells can travel but in return gains a very high shell arc. This means that shells travel down at a more vertical angle allowing the Conqueror Gun Carrier to hit being cover that other SPGs cannot. This can change many maps and the way that they are played since a group of tanks hiding behind cover can be forced to vacate the area with a Conqueror Gun Carrier is lobbing 2,200 damage shells at them. Overall the Conqueror Gun Carrier does have it’s flaws like the T92 but due to the capability of hitting behind cover(which is crucial in clan wars since you aren’t sending actual tanks to their death) makes it a very useful SPG to have since it is needed on many maps.
Another tier 9 SPG makes the list in the form of the Russian 212A which has a very similar gun to the M53/55. The 212A does not have the semi-turret nor the mobility of the M53/55 but it does have the more reliable 1,850 damage gun that the M53/55 enjoys compared to most tier 10 SPGs. It’s rate of fire is slightly better than the M53/55 and it’s AP shell also gains a noticeable amount more of penetration. While this SPG isn’t used as much as the M53/55 it is still viable if your team doesn’t need a SPG to move far from base but doesn’t have a M53/55 available.
The last SPG on this list is the Object 261 which brings only 1,700 damage per shot to the table which at tier 10 is only higher than the Bat Chatillon 155 58. In return the Object 261 does have a very high rate of fire for a tier 10 SPG and good accuracy compared to other SPGs. The mobility is also above average allowing it to move around the map to get better angles to fire on enemies. While it’s AP shell *only* does 1,100 damage per shot it has a whopping 360mm of penetration! With it’s accuracy and that penetration it can pump out quite a lot of damage with a skilled SPG driver. The main downside to the Object 261 beside the low damage per shot is it’s shell arc which is very “flat” which doesn’t allow it to fire over as much cover as other SPGs. In the end the Object 261 can be a very useful SPG in the right hands but a very poor SPG in another. It’s usage depends primarily on it’s driver and whether they can switch between HE/AP and make the most out of this SPG’s capabilities.
Since being released the T110E4 has been changed several times to first nerf it and then more recently improve it to a respectable level. Currently the T110E4 is a good tier 10 tank destroyer overall albeit the armor isn’t as good as you would like it to be when compared to the T110E5 and T110E3. The E4 has a turret that can rotate 180 degrees which does give it an advantage over most tank destroyers. With this partial turret it loses a bit of firepower however and while it has a good 750 damage per shot and shell penetration it lacks as far as DPM compared to other tank destroyers. Mobility wise it is comparable to the T110E5 albeit it slightly slower and it doesn’t have any huge flaws. For clan wars the T110E4 doesn’t see a ton of usage compared to it’s initial release since it doesn’t bring enough of any one important attribute to set it apart from other tanks/tank destroyers. In the end other tanks can do it’s job better and it isn’t sought after as much as it used to be.
Due to it’s partial turret and overall stats however it isn’t a “bad” tank by any means and will see some usage in clan wars. In the grand scheme of things it is the “jack of all trades” tank destroyer at tier 10 that might work for the T110E5 for a heavy tank but generally tank destroyers are meant for specific roles in clan wars.
Unlike it’s counterpart the T110E3 has a boatload of armor on it’s frontal profile that makes it immune to most premium shells that do not hit it’s weak lower glacis. The T110E3 also has a better overall gun when compared to the T110E4 due to it not having a partial turret. The downside is that the T110E3 is less mobile and is less flexible without that helpful turret. Overall the T110E3 is a great tank destroyer for clan wars since aside from it’s mobility it can soak up damage and dish it out very well. The small but often overlooked gun depression that is great on the T110E3 also helps it by allowing it to use small hills to hide it’s only frontal weak spot(the lower glacis). While the T110E3 won’t see *tons* of usage since teams usually will not want to bring several of them due to it not being flexible it will still see plenty of usage in clan wars.
Jagdpanzer E 100
Looking at the strengths of the Jagdpanzer E 100 it has both the great frontal armor and firepower that the T110E3 is known for albeit the guns are very different. The Jagdpanzer E 100 also has poor mobility and lacks a turret which makes it not able to react to many situations where a turret is needed. Unlike the T110E3 the Jagdpanzer E 100 isn’t very popular for clan wars for a few reasons, although in some specific situations one on a team might make sense. The Jagdpanzer E 100 suffers from having a very large profile, having a bit less overall mobility compared to the T110E3, and also it’s gun has a very slow rate of fire meaning missed shots really hurt it. That nifty gun depression also is non existent for the Jagdpanzer E 100 due to it’s height and rear mounted gun.
With all of these factors combined the Jagdpanzer E 100 is simply to niche and not flexible enough to be used in clan wars often since in clan wars you want tanks capable of reacting to the unexpected. On some maps where a Japgpanzer E 100 can be put in a spot where an enemy can only approach from around a corner/route in front of it and it’s armor can be taken advantage of it can be a great tank. However, it will often be passed up since other tanks can be used instead like the T110E3 or E-100 which can better react in case things take a turn for the worse. Overall I have nothing against the Jagdpanzer E 100 and have seen it used very well in clan wars, but at the same time I have equally seen them be fumbling fools not capable of assisting when they are needed.
The Grille 15 won’t make up a large amount of a team but it does provide the only tier 10 TD platform with a laser accurate 750 damage on a mobile platform. Its durability and lack of roles does limit its use but for certain strategies and maps 1-2 may fit in well.
AMX 50 Foch (155)
Since being re-balanced and also with the introduction of the Waffenträger auf E 100 the AMX 50 Foch (155) has fallen on hard times when it comes to clan wars. The positives of the AMX 50 Foch (155) are that it has very good mobility and a 750 damage 3 round auto-loader. It’s downsides are that it has low durability when it comes to HP/armor and also it’s gun with the aim time, poor aim time, long reload, and unreliable gun due to a variety of stats. In the end the changes have turned the AMX 50 Foch (155) into a tank that still has good potential but also has a chance of utter failure depending on RNG. Before the Waffenträger auf E 100 it was the go-to tier 10 for unloading a lot of damage upfront with it’s previous 850 damage/3 round auto-loader and since the Waffenträger auf E 100 has a 3360 potential damage drum it’s usage has dropped greatly. While the AMX 50 Foch (155) isn’t a terrible tank and still sees some use it currently is the second best at a role and will only pick up scraps.
Feared by many in public matches the FV215b (183) is a curious tank when it comes to clan wars. It’s AP shell alone has high alpha/DPM and it’s infamous HESH shell only improves upon that. However, it’s accuracy and “roll the dice” play style on whether it penetrates isn’t popular in clan wars where you want absolutes. You also have to factor in that it has poor armor, just average mobility, no gun depression, and only a partial turret. This makes it very niche when it comes to how it can be used which limits it’s usage in clan wars. It can be used on some maps where it doesn’t have to fight with it’s lack of comfort and also depending on whether the battle caller likes to take risks. In the grand scheme of things however you’ll don’t see the FV215b (183) used regularly due to it’s unreliability but owning one will see you be used when it’s called for on a less regular basis.
FV 4005 Stage II
You’ll almost never see one of these in clan wars due to its size, lack of armor, and quirky gun.
Once again this is a tank destroyer that was changed and was effected dramatically due to it. The Object 268 lost it’s “broken” camouflage values and also saw it’s gun nerfed quite a bit to bring it in line with other tank destroyers. It’s gun is still quite useful and while it’s camouflage was reduced it is still above average meaning that it is a great tank destroy for fighting at long range without being seen. However, it does not have armor capable of protecting it against premium rounds which hurts it a lot since it has no clear “role” anymore since it’s gun lost the high alpha/DPM king role it once had. It’s mobility is better than most tier 10 tank destroyers but overall isn’t anything special either. The object 268 doesn’t see as much use as it once did but still is used on a semi-regular basis especially if other tank destroyers aren’t available for use. Overall in it’s current state compared to other tank destroyers it is lacking the defined role that is needed for clan wars which is more the fault of other tank destroyers being unbalanced than it is the Object 268 being a bad tank.
On paper the Object 263 is an intriguing tank destroyer that looks like it should do very well on the battlefield. Wrong. The Object 263 does have very strong frontal armor that is capable of protecting it against some premium rounds and it also has a very good gun that has a respectable 550 damage per shot with a great reload to go with it. It also has very good mobility that allows it to zip around the map easily. On the downside the Object 263 has no turret, a very small gun arc(left/right), no gun depression, and has an open top meaning artillery can massacre it. The downsides make the Object 263 very hard to play against other good players you find in clan wars since any little bump or movement can make it unable to hit a target. It’s open top design and weak armor on the sides/rear also make it very likely to die by one SPG or high caliber HESH/HE shell. While the Object 263 is a good tank destroyer for maps where it is flat and it can be in a spot safe from artillery it makes it a difficult tank to find regular usage in clan wars.