Map Strategy: Paris

Paris is the newest map to hit World of Tanks random battles as I am typing this article.  First introduced through the now defunct rampage mode, Paris was reworked and added several patches later as a regular map.  Paris features a layout reminiscent of Ruinberg with its urban layout but is more dynamic with more routes.  This World of Tanks Paris strategy guide will show key positions, routes, and tactics to use to excel on Paris.

Paris Overview

Looking at Paris you’ll see the map has a lot of buildings and appears to be a “brawl it out” style of map. However, you’ll see the northern third of the map is wide open ground and the center is larger than it seems.  Even the southern part of the map has less cover than it first appears and especially in the usual contested areas.  Paris whether by design or by coincidence is a bunch of cover on the east/west edges of the map and as you reach the center cover quickly diminishes.  Knowing this is both an advantage and your possible demise since Paris more than any other map is about flanking at the right moment and at the right location.

For both teams the northern flank which I have seen called the field or no man’s land is a high risk, medium reward area.  The center of the map which I’ve dubbed the roundabout is a medium risk and extremely high reward area.  Finally the last flank(or corridor) in the south is typically referred to as the bridge is a low risk area with medium rewards.  There is no truly no right or wrong flank by a pure advantage standpoint on Paris because each flank can clinch victory in its own ways.  Most matches however see the southern flank play the most important role since typically your heavier tanks(think of them as anchors to stop steamrolls) migrate down there.  Thus, if the south gets dismantled early on or loses by a huge margin it has a greater effect on your team than other areas.

World of Tanks Paris Strategy Guide

mapstrategy_paris

Team 1 (Yellow)

Team 1 starts on the western side of Paris close to its base with several choices to make as to where to head.  The only distinct difference compared to the opposite team is that in southern bridge area team 1 starts off with fighting above the bridge and also beneath it.  Team 2 on the other hand starts fighting primarily beneath the bridge and also further back in K6/7 across the bridge.  This difference is slight but does help tanks with good turret armor along with sloped armor keep effective armor values higher if up on the bridge.

Field / No Man’s Land

For both teams the field is an extremely risky area with medium gains.  Looking at the layout you find non-existent cover outside of three small mounds of ground.  On the edges you have some cover for long range support and artillery to support your more daring tanks in the center.  If you plan on heading to this area you should either be a light tank spotting, a medium in a pack pushing hard, or a support tank/spg helping just outside of view range.  If your team has the numbers taking D7 and B7 will pin the enemy into D8 and C0 with little chance of retaliation.  The downside is that if your team decides to camp(which happens a lot up here) you’ll at best spot a couple enemies before being chewed apart.

One thing to keep in mind is that if the enemy is light on tanks in the northern part of the map you can push over the steps into E5/E6.  From here you can take shots/spot a surprisingly large amount of the map with how the streets fan out.  It also provides another route to flank enemies from if your team cannot break through the north.

Roundabout

The roundabout in the center of the map is the pivotal area of Paris that influences most matches that aren’t over in a quick steamroll victory for one side.  Both teams have a virtually equal footing here with the area being almost mirrored equally across both sides.  For team 1 the streets are slightly different than team 2 which allows tanks to position in D3 with excellent firing lanes into the F8 and G6 streets.  This helps tanks here influence the southern bridge area more than team 2 which has a harder time firing into the southern streets from E7/E8.  G3 can be useful to support from a distance but compared to the more northern support position in D3 it usually plays less of an important role.

While the roundabout is largely void of cover and is open to taking fire from enemy support positions it does reward aggressive pushes.  If you are in a heavy tank/tank destroyer pushing early can help overwhelm the enemy near the bridge.  Mediums should play it a bit safer early on unless you have 2-3 other tanks with you but the opportunity is still high for pushing into H5/H6 and dealing a huge blow to the enemy bridge flank.

Keep in mind that even if you do not plan on heading to the roundabout area you absolutely need to keep an eye on how well your team is covering it.  If your team has no eyes or defense covering the area you leave open numerous streets, flanks, and opportunities for the enemy to smash you from the side/rear.

Bridge

Lastly, the bridge flank in the southern area of Paris is the most brawl friendly part of the map.  Although the fighting here is head-on and at close range you can still help your team if you feel that your light/medium will be the tipping point.  For team 1 you are faced with staying up on the bridge in K5 or heading down the slope beneath the bridge in K4.  At all closes prevent the enemy from passing J6 since it becomes difficult to defend this area if they make it into the K4/5 location past the bridge.  For tanks staying up high focus on pinning the enemy down across the bridge, while tanks beneath the bridge focus on tanks in the J6 area.

One risky move that looks suicidal is pushing off of the bridge in K5 and dropping down into J5.  You’ll find that if you immediately drop down on the left side of the bridge there is a large mound of rubble which breaks your fall(usually causing no damage).  While not the safest tactic it can surprise the enemy enough if you can drop down behind them if they are under the bridge.  Regardless of  how many tanks your team has in the bridge area keep in mind that being flanked down the 4/5/6 lines is a huge game changer.  Make sure you are aware of the possibility of enemies flanking you from these areas if your flank is progressing.  Usually it is better to break off and push north if your team has a large advantage near the bridge than it is to be flanked later on.

Artillery

While Paris is a predominantly city map it does provide SPGs with enough firing lanes to influence the match if your team holds the flank you position yourself on.  Staying in base in E1/G1 provides shots into the field area and also into the roundabout areas near the center of the map.  Staying here for your first shot if you are unsure of which flank will hold isn’t always a bad idea, but staying here for longer than that is.  Heading north into the field area gives great shots across the field at risk of being seen if your flank falters even a tiny bit.  Moving into the field almost completely wipes off shots for the rest of the map outside of shooting down into H6/J7 and into G8.

Lastly, very rarely do you see SPGs move into J2 and K3 but they do provide limited shots into the bridge area.  Heading here should be down if your team leaves the field wide open since that will spell a quick death for you.  J2 will allow you to remain hidden but also provides limited shots into K6/K7.  K3 provides better possible shots if no enemies are in K6/K7 into the J6 corner and also into the roundabout area.  While these spots are not ideal for artillery they do play a role and keep you alive if your team leaves the rest of the map open.

Team 2 (Blue)

Starting on the eastern side of Paris team 2’s tactics are largely the same since the map is largely mirrored.  The difference of the bridge area being beneficial to team 1 for tanks with good armor and/or sloped armor changes to speed on team 2.  A quick victory of the bridge area for team 2 largely hinges on taking to K5 area beneath and past the bridge and trapping enemies in K3/J4/K5.  Mediums and mobility heavy tanks supported by tank destroyers and heavily armored tanks protecting the roundabout flanks is crucial.

Field / No Man’s Land

The field tactics discussed for team 1 are virtually identical for team 2 since the northern part of the map is identical from a tactics standpoint.  Lights/mediums doing spotting need to be cautious while tanks further back supporting play an important role.  If your team has the numbers like team 1 it is better to be aggressive and take the C4/D3 areas to pin the enemy in and prevent them from gaining any leverage.  Otherwise the field if squandered early is a death trap to push across after the initial few minutes.

Roundabout

Much like team 1 if playing on team 2 you have a small change in tactics due to the slight change in street placement.  From team 2 the E7/E8 location plays a less significant role in support since it is harder to project support safely since the G3/H4 streets are less important to team 1.  That is not to say this location is pointless but merely that the other team has an advantage when it comes to long range support in its respective position.

Team 2 however gains a slight advantage for mediums and/or mobile heavy tanks to push up the H5 and H6 streets.  You can and probably will take fire from the enemy D3 spot but you will be close enough to spot them and dislodge them.  Once into G5 you can focus less on D3 and more on pushing south through H4 and hitting the enemy from the side/rear.

The main risk of the more aggressive approach in the roundabout area for team 2 centers on pushing early through G6/H6 since you can be hit from D3 early on.  However, once west of this area it is extremely hard for the enemy team to defend against being hit from the bridge and center street flanks.

Bridge

Team 2’s side starts off on equal elevation in the bridge flank until you push past J6.  If your flank is populated with 5+ tanks you’ll want to push fast and hard to lock the enemy in K3/J4 since it is hard to push on them once they are positioned.  This is because you’ll need to push down beneath the bridge while taking shots from your front, from above, and potentially from up the 5 line.  Making the early hard push and calling for help can lead to a quick victory for your team while a delayed push can spell defeat.

Defending on the other hand isn’t out of the question since having tanks in K6/K7 and further back in J6 is hard to break without the enemy flanking through the roundabout area.  Much like team 1 having a good set of eyes and tanks preventing the enemy from flanking through the roundabout is key to holding the flank if you do not push early.

Artillery

 Artillery plays out largely the same for team 2 with three general areas to position yourself in.  The base is the safe early play but provides limited shots outside of the field/roundabout area.  The field area is risky if your team isn’t extremely strong up here since you can be spotted very easily.  Compared to team 1 however the spots in the south have a bit more breathing room and do provide decent shots into K3/4/5.  If your team has a few arty and especially if the field is weak then J0 and K8 aren’t as limited as they are on the enemy team.

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