This World of Tanks Mountain Pass strategy guide will go over the basic routes, positions, and tactics you will see on this map. Team 1 (Yellow) is found in the north while team 2 (Blue) is found in the south. You’ll find that this map strategy colorblind friendly and replaces the green/reds often found in World of Tanks with yellow/blues. Additionally conflict areas are highlighted in orange where in most matches both teams meet and brawls ensue.
Mountain Pass Overlook
Glancing over Mountain Pass like its name suggests is has mountainous terrain the segments the map into corridors. Although the map is limited to four routes that connect each team you have the depressed creek bed in the center of the map that joins them together. The key for a team winning Mountain Pass is to be organized and grab as much map control early on as possible without receiving much damage. Since the map boils down to 4 corridors/flanks not holding ground sees you at the mercy of the enemy team.
The most important areas on Mountain Pass are H4 and the D7 area. Both provide access to preventing enemies from moving through the center freely and also pin the enemy back in a defensive position. The center two corridors while important are not as vital to win since they are greatly influenced by the southern/northern flanks. H4 is especially vital and the vast majority of the time the team that wins it goes on to win the match since it can influence all corridors.
World of Tanks Mountain Pass Strategy
Southern Flank (Over Watch)
For both teams the southern flank on Mountain Pass is usually the most important area to win on the map. Initially you need to be careful crossing through the E3 and H6 areas since you can be shot from across the map by the enemy team. Keeping along the edges furthest away from the enemy is extremely important since otherwise you risk an early death. Team 2(Blue) has a slight advantage in taking the crucial H4 area but team 1(yellow) can grab it if an organized push is done. Keeping on eye on the enemy team make-up is crucial too since if they have a large force of mediums and fast heavies you can expect them to end up in H4.
Typically teams collide very early on and you have tanks in H4 driving the engagement and the team winning it being the aggressor. Although team 1(yellow) is at a disadvantage you can push along J3 into K4 with a large enough force to force out tanks in H4. Regardless the southern flank is a slug fest and trading shots is key to winning and limiting damage taken from enemy artillery. H4 also has the dual purpose of providing fire support for the creek bed just north of it, the bridge, and also shots into D7 if enemy tanks advance through it.
Creek Bed (Center)
Just north of the southern flank you have a wide open creek bed that is much lower then the surrounding terrain. Early on fast mediums and lights can push from either side to try to light up enemy tanks trying to make it to the southern flank. Team 1 (yellow) has a major advantage here with E4 having bushes for concealment and also better firing angles into enemy tanks. With the way the map is designed as well tanks on team 1 can sit in D3/E3 outside of spotting range and hit enemies in H5/H6/J5/J6. For Team 2 getting tanks into F4 is important if your team wins H4 since you can light up enemies that can shoot into H4 that are located in D4/E4.
For tanks looking to support rather than push you have G6/H5 for team 2 and D4/E4 and E3/F3/C3 for team 1. Be careful to get back into cover since you can take a lot of damage quickly and enemy artillery can hit you very easily. This flank is the first flank to potentially deliver a huge blow the either team and can also help with propping up a weak northern flank if you push under the bridge.
The bridge is usually the forgotten corridor on Mountain Pass but it can provide a critical route to snatch victory early and late in a match. Early on team 1 has a slight advantage in potentially pushing across to the enemy side due to initial starting locations. Doing so can make holding the entire center/south part of the map hard if the bridge flank falls. On the flip side both sides also can defend the bridge easily since there is no cover while crossing the bridge. Setting up with heavily armored tanks and/or high alpha guns can make it impossible to push across.
The reason why the bridge is often forgotten is that it usually doesn’t win a match unless your team somehow pushes 4+ tanks across at the start without the enemy team countering it. Outside of fighting other tanks guarding the bridge it only provides limited support to the northern flank. Teams usually are perfectly fine placing 1-2 tanks on the bridge which frees up tanks for other flanks.
Northern Flank (Ice Road/Glacier)
The last flank on this World of Tanks Mountain Pass strategy is the northern ice road / glacier flank. Like the bridge this flank is often forgotten and you can find limited enemies guarding it. On the other hand being World of Tanks you could also find 6+ enemies barreling at you and they burst right through the flank. The main reason the northern flank is often considered less important then the southern flank is the length of time it takes to get there. Team 2 (blue) can make it to D7 before team 1 in most cases but even if they win D7 they face a steep climb up the glacier and shots incoming from the bridge/creek/H4 over watch area. For team 1 they need to push around D7 into entrenched enemies while being shot from their right side by enemies south of them.
These circumstances make this flank hard to determine if it is viable to push at the start of the match and also whether it is worth it. Since it takes longer to reach the enemy base than other flanks even if you dominate it you can still find yourself with no way to win. You also have trouble with passing under the bridge to advance on enemy forces since you are beneath them(thus negating your tank’s armor angles). For both teams the northern flank is typically best to defend with 3-4 tanks at most in B6 and D8/E9. Once you see where the enemy tanks are located at then you make the call to push to the enemy base, push under the bridge, return to base, or defend.
For team 1(yellow) artillery can set up around the flag area to get limited shots across all flanks. It is important to remember that there are extremely tall mountains that block many shots you think you might otherwise have on other maps. Moving in A6 gives shots into E7/F7 and into H8 but is limited for providing other shots. E2 can give shots into enemies defending in D8/D9. Further south in J2 you should only consider heading to if your team pushes 10+ tanks that way since it doesn’t provide good shots until your team wins that flank. For team 1 usually spgs stick around the flag and the C3 location up the ramp does provide decent shots.
Team 2(blue) setting up as an SPG is a little more tricky since you have better choices available. H8/H9 provides good shots into the B6 area, bridge area, creek bed, and also the southern flank. The main downside of this area is enemy tanks can spot you from G4/G5 easily if you are to close to the edge. Far south in K5 can be useful for breaking up the enemy defense in H2 and for keeping you alive if your team doesn’t defend the north flank. K0 is the “safest” spot but provides the least amount of shots. H0/G0 give shots similar to H8 but you are further away and also have poorer options. Finally E0 can give you shots into your own base if your team dedicates a lot of tanks north and also limited shots into the southern flank.