One of the most important decisions in World of Tanks that will partly determine whether or not you enjoy the game is which tank line you progress down. Each line has it’s own ups and down in terms of the grinding difficulty and specific traits for each tank. It is important to figure out how you enjoy playing World of Tanks before attempting to go to tier 10 due to the time or cash commitment required from tier 5-10. This guide will help you figure out which tanks fit your personal tastes and save you the trouble of going down a tank line not suited for you.
Some might enjoy playing mobile medium tanks capable of re-positioning and being where needed while others might want a slow heavily armored heavy tank capable of taking a beating. Laid out below are the general characteristics of each nationality currently in World of Tanks as well as specifics on each tank line for each nationality. It is still suggested to watch game play and look into the tanks you are interested in before making a choice as this is only one person’s opinion.
This guide will be updated and added to when new Russian tanks or changes are made in World of Tanks. For a complete guide on which tank line is right for you see the link below.
The T-60, T-70, and T-80 line is a new addition to World of Tanks and many players might not have given them much thought. The entire line is based around decently mobile light tanks with above average guns on them. The guns they equip have decent damage/DPM for light tanks and also have very good penetration on some of the guns. Since they are low tier the grind is very easy to get to the top guns/configuration and they are fun tanks to play if you enjoy light tanks.
Light Tank Line ( MT-25-> T-54 ltwt.)
Starting at tier 6 the Russian light tank line begins after you pass through the T-34. This light tank line runs to the T-54 lightweight which leads to the tier 9 medium tank T-54. For players who prefer scouting and light tanks over their medium counterparts this branch is a viable option to reach the tier 10 Russian medium tanks(aside from the Object 430). Starting at tier 6 is the MT-25 which is a traditional scout that relies upon speed and less on firepower to help win matches. The MT-25 isn’t a “bad” tank but it is difficult to play since even with the upgraded guns you will not be able to engage a lot of tanks you will be facing. There is also the problem of the view range being low at 370m with the upgraded turret(and an abysmal 350m with the stock turret). For players who are not well versed in spotting and playing tanks with wimpy guns this tank can be a frustrating tank to grind through, but overall it gets the job done enough to not be considered a terrible tank.
At tier 7 is the LTTB which is a massive improvement over the MT-25 in a lot of ways while still having a few glaring flaws that keep it from dominating. The LTTB’s mobility is excellent since it has a very good power to weight ratio and it’s overall speed is not something to take lightly since while it a plus it can also get you into trouble quickly. The firepower of the LTTB when compared to the MT-25 is a welcomed sight since you finally have a gun to make yourself a formidable foe against non-lightly armored tanks. The downside to the great gun selection is with the top gun you only have -3 degrees of gun depression and 15 degrees of gun elevation which makes using your firepower difficult in most cases. To top things off you also have damn good armor for a light tank that will lead to you being able to shrug off a few shells here or there. Overall the LTTB is a great tank with only the gun depression/elevation issue as it’s huge downside, and if you can overcome that it is a very rewarding tank to play.
Ending the Russian light tank line is the T-54 lightweight(ltwt.) which improves upon the LTTB slightly but is a tier higher(and thus faces tier 10 tanks). The T-54 ltwt. has very good mobility, excellent turret armor for a light tank, better gun depression(-5 instead of -3) compared to the LTTB, and decent gun stats. However, the damage per minute does drop as well as the overall accuracy when you move up from the LTTB which is somewhat annoying. The accuracy on the move is a bright side since it is above average that somewhat offsets the drop in accuracy. In the end the T-54 ltwt. is an improvement over the LTTB but only a minor one and when you add in that it is a whole tier higher and faces tier 10 tanks it does feel like a downgrade compared to the LTTB when you are facing tier 10 tanks.
Medium Tank Line (BT-2->T-62a/Object 140)
The medium line of the Russians starts off with three light tanks which might turn some people away as they try to push through them. The BT-2 and BT-7 are extremely mobile and zippy tanks that have below average guns on them. Their main role is to spot, scout, intercept enemy scouts, and pester the enemy team. Luckily they are at tier 2/3 which means a short grind time through them. The A-20 follows up and is much of the same since it is mobile but lacks any kind of viable gun for the matches it is placed in. Moving through these tanks you need to assume the role of a dedicated spotter/scout and focus less on personal damage or else you will get very frustrated.
At tier 5 with the T-34 you finally reach a medium tank but the frustration does not end there. The stock T-34 grind is terrible until you are able to get either the top 57mm or 76mm. The 57mm does less damage per hit but has great DPM/accuracy while the 76mm hits harder but is worse if you plan to play more like a medium. The T-34 isn’t a bad tank per say but the non-elite grind is brutal. Now you can either head down the T-34-85 branch or the A-43 branch.
The next tank in line is the tier 6 T-34-85 which improves upon the T-34 especially in the firepower department. This tank like previous tanks starts off very slow as far as performance goes but it does get very good with the 85mm D-5T-85m. It is recommended to unlock everything on this tank that carries over to the next tank. At tier 7 sits the T-43 which is almost literally the same tank as the one you just finished but is one tier higher. You keep the same top gun with the 85mm D-5T and gain minor improves elsewhere. Overall these three tanks from tier 5-7 are a tad painful to move through(aside from the upgraded T-34-85) since they have no real strong points.
Finally you have reached the tier 8 T-44! Unfortunately like previous Russian mediums this tank suffers greatly from stock tank syndrome. Skip unlocking the only tier 8 gun(122mm) since it is pointless on the T-44 and go for the top 100mm. I would unlock the turret/engine/tracks first and then push towards the top 100mm. The T-44 does not have a lot of armor and relies on it’s great mobility/overall speed more so than it’s firepower. Although the top engine isn’t required to get the T-54 it makes the T-44 into an awesome tank that is as mobile as light tanks but with the durability of a medium.
At tier 6 sits the A-43 which is very mobile and has decent damage per minute. There isn’t much to upgrade here so grab the tracks/engine first and then head for the 76mm/turret. This tank doesn’t rely on armor whatsoever and plays somewhat like a light tank. You have low damage per shot and “meh” penetration with the top 76mm gun which leaves you in a light tank bully/flanker role. Overall this tank isn’t that spectacular and requires you to be constantly moving to open up shots for your lacking guns.
Next in line is the tier 7 A-44 which shifts the turret to the back of the tank and adds a decent amount of armor the front. This armor/turret combo allows you to side scrape and bounce shots regularly from tier 8 and under tanks. Starting off grab the tracks and then the top 107mm gun. This tank has no gun depression due to it’s rear mounted turret and should avoid hilly terrain. Due to your accuracy as well you will want to avoid engagements that are at medium to long range. On the plus side you have good alpha at 300 damage per shot and good armor for a medium tank.
Ending this side path is the Object 416 which keeps the rear mounted turret but ditches the added armor of the A-44. The Object 416 has a very easy grind which starts with you grabbing the tracks, then top gun, and finally the turret. This tank is built for zipping around the map(avoiding hills due to gun depression though) and using the excellent top 100mm gun to cause a lot of damage. The top gun has good damage per minute and penetration for a tier 8 medium. Overall this tank’s main problems come from the rear mounted turret and lack of gun depression which makes aiming a real challenge.
(Object 430 II->Object 430)
The Object 430 line is a new addition to the Russian tree and provides slightly better armored medium tanks than the other end tier mediums previously available. Starting at tier 9 is the Object 430 II which is a rear mounted design that cannot fully rotate it’s turret. This leads to you having issues while brawling since you cant circle enemies as easily and also due to the low gun depression you’ll find some areas are impossible to fight on. What you do gain however is very good frontal armor for a medium tank and a very painless stock grind since the stock gun is actually better than the upgraded gun. The Object 430 II plays like a better protected T-54 that sacrifices gun depression/turret rotation for more durability.
Following this tank is the tier 10 Object 430 which retains the up-armored aspect of the Object 430 II when compared to the Object 140 and T-62a. The Object 430 is very similar to the T-62a except that it has a substantial improvement for the frontal hull armor that allows it to bounce even tier 10 guns somewhat reliably. It does pay for this by being slightly less mobile when compared to the T-62a/Object 140 and also loses some DPM/accuracy. Overall it provides you a better protected medium that can shrug off even more damage than the other Russian medium tanks and only plays for it with minor changes in other areas.
Tier 9 sees the first tank that is not truly bad in it’s stock form with the T-54. The T-54 has a nice blend of overall armor(especially with the upgraded turret) that is capable of shrugging off hits from most tanks. With the upgraded tracks/engine you are also only marginally slower than the T-44 that you just finished and on top of it all the 100mm D-10T25 gun that you might be tempted to skip is amazing at tier 9. The 100mm on the way to the T-62a might be required to be unlocked but save that for later and enjoy the rewards of grinding through the Russian medium line. The T-54 has very few flaws(mainly gun depression) and many positives and is a tier 9 tank to savor.
T-54 Tank Guide: http://wotguru.com/tank-guide-t-54/
Tier 10 grants you the choice of the T-62a medium tank or the Object 140 which both are very similar. The T-62a is stripped of most of the armor the T-54 is known for aside from the turret and also keeps the same 320 damage gun layout which is very low for tier 10. On the plus side you are still very mobile, have top notch accuracy even while moving, and to top it all off you have insane DPM. You are no longer the “brawler medium” that the T-54 can pull off when it is the top tank but you gain a slightly less durable but deadlier T-62a. The Object 140 is very similar to the T-62a with a few minute differences. The Object 140 sacrifices some armor on the hull/some spots of the turret(contrary to what the listed values say) and turns slightly slower than the T-62a. The Object 140 gains added gun depression, slightly better camouflage, and is slightly small than the T-62a. These small changes are not a huge difference but make the Object 140 slightly better for fighting on uneven terrain and at mid to long range. The T-62a on the other hand is better on less hilly terrain and for moving through small spaces quickly with it’s superior handling.
T-62a Tank Guide: http://wotguru.com/tank-guide-t-62a/
Heavy Tank Lines (IS-7 and IS-4)
IS-7 Line (T-26->IS-7)
To me the IS-7 line is the “default” Russian heavy tank line since it is consistent and in general better all around than the IS-4 line. Starting off with the T-26 and T-46 you are faced with light tanks that aren’t incredibly fast but equip above average guns on them. Both grinds are quick, painless, and set you up for the next tank which can prove to be frustrating for some. The tier 4 T-28 is hard for newer players to adjust to since you retain the non-existent armor of the previous tanks but your size vastly increases. The T-28 is still mobile and the top engine/57mm gun should be unlocked before moving onto the KV-1. The trick to this tank is to simply learn maps and to stick around a few friendly tanks allowing them to engage first while you support them without being shot at. If you go rushing ahead your large size allows enemies to easily pick you apart and this tank will be a very annoying grind to get through.
At tier 5 you get the first taste of a heavy tank with the KV-1 which is a stellar tank at tier 5. Even after the tank was split into two separate tanks(KV-1 at tier 5 and KV-2 at tier 6) it remains a daunting foe for players at tier 5 with its combination of armor and firepower. The initial grind is a tad painful with the stock gun/engine since you have a crappy gun and no mobility. For the KV-1 I would unlock the 122m first, then the tracks/first engine, followed with the turret->85mm->top engine. If the 122m suits you then you can skip the 85mm although the 85mm makes your damage potential more reliable since it doesn’t rely on HE shells. Overall the KV-1 is a great starter heavy tank that has a great combination of armor/firepower and its main downsides are it’s lack of mobility and flexibility. From here the KV-1 branches out to three different tanks but for the IS-7 line the KV-1S is next in line.
KV-1 Weak Spots: http://wotguru.com/weak-spots-guide-kv-1/
The KV-1S after being moved to tier 5 still retains it’s more “medium-like” style of play when compared to other tier 5 heavy tanks. The armor of the KV-1S won’t protect it from most shots aside from poorly placed tier 5 shots or lower tier tanks. It’s mobility is great for a heavy tank especially with the top engine equipped. The gun option is interesting since you have a 122m howitzer which gives you poor accuracy, poor pentration, but high damage potential. On the flip side is the 85mm S-31 which is more reliable but does less damage per shot. The S-31 is the better gun against tougher opponents and also if you plan on using the KV-1S’ mobility to your advantage since the howitzer’s accuracy prevents you from pulling off quick shots. Since it’s move down to tier 5 the KV-1S is no longer overpowered but it still retains its massive firepower in a mobile heavy tank chassis. Keep in mind that you do pay for this combination in flexibility, poor armor, and other areas like view range.
At tier 6 is the KV-85 which resembles the former tier 6 KV-1S since it can still equip the deadly 122mm gun with 390 alpha which at tier 6 can kill most enemies in two shots. Like the KV-1S the 100mm S-34 option provides an alternate gun depending on whether you like the massive alpha stick of the 122mm or the more well-rounded 100mm. Both guns are viable and is simply a choice between having massive alpha/poor accuracy with the 122mm or excellent DPM/better accuracy with the 100mm. However, keep in mind that with the 122mm gun you will also take a larger hit to your already terrible gun depression and it will make fighting on any kind of slope almost impossible. Like the KV-1S the KV-85 also has great mobility for a heavy tank and also unfortunately has terrible view range, armor,and other non-firepower related stats. The KV-85 is a one trick pony being that it has a huge amount of firepower on a mobile chassis but it pays for it immensely in other areas. The overall package is difficult to use for most and in my opinion it is not very fun to play on most maps since the gun depression is terrible. However, if you can prevent yourself from being shot at to much and stay away from hills that damage potential is terrifying to face for other tanks.
After finishing with the KV-85 you move into the IS-1/2(just named IS in game) which keeps some of the traits of the KV series but improves upon it. The stock grind is not as bad as the KV-1S/KV-85 however you do need to push for the upgraded turret ASAP to fit the 122mm that carries over from the KV-85. Overall the IS is decently armored against tier 7 and under tanks especially if you angle horizontally at incoming shells. The IS is decently mobile and its close range oriented guns will shift you into playing aggressive when you are near the top of the list and more of a “dive in and flank” tank if you are at the bottom. Some people dislike the IS but as long as you realize its armor is a tad iffy against tier 8+ tanks and even some tier 7’s and adjust you’ll do well.
Following the IS are two similar tanks the IS-3 and IS-8. Both share a similar “pike nose” armor layout which is strongest when pointing directly at opponents since it relies on vertical/horizontal angles. This however leads to the lower glacis being very vulnerable since you often cannot angle it so while the armor frontally is strong it has a glaring weakness unless you counter it. To do this you want to fight at “close but not to close” range and stay 25m-50m away from to keep the angles on the upper glacis while increasing the lower glacis angle. Both the IS-3 and IS-8 start off decently if you have unlocked the previous top guns from the tanks leading to them. Once upgraded both have above average mobility and deadly weapons with the BL-9 and the M-62. The main weaknesses of these tanks is the iffy armor if people hit your lower glacis and also the lack of gun depression.
IS-3 Weak Spots: http://wotguru.com/weak-spots-guide-is-3/
Finally, tier 10! The IS-7 is one of the initial tier 10 tanks and does show some age against the recent trend of high penetration/more “medium” like heavy tanks but it still pulls it’s own weight. The IS-7’s armor is greatly buffed over the IS-3/IS-8, shares the same pike nose layout, and the side armor is also above average. Do not go off of the top speed since the IS-7 only hits that going downhill and generally only reaches 33-35 km/h in most areas. What the IS-7 does have is very good alpha at 490 damage for a tier 10 heavy, decent mobility(if you can harness it) and awesome armor if used correctly. By now you should know how to exploit the armor layout and playing in semi-close situations while keeping your pike pointed at them causes most shells to bounce off. The 130mm gun does have accuracy/aim time/penetration problems which is a small issue at longer ranges but since the IS-7 plays at closer ranges than other tanks you can negate those faults. Overall the IS-7 is a decent and fun tank to play if you plan ahead to cover up it’s weaknesses. If you are looking for a tank for CW however in it’s current state it is not used very often….but for a public tank it is very enjoyable to play.
IS-7 Tank Guide: http://wotguru.com/tank-guide-is-7/
IS-7 Weak Spots: http://wotguru.com/weak-spots-guide-is-7/
IS-4 Line (T-150->IS-4)
Starting off the IS-4 line is the T-150 which unlike it’s partners at tier 6(KV-1S and KV-2) it focuses a bit more on durability than firepower. The initial grind is a tad harsh like other tanks in the mid tiers for the Russians but after you reach the 107mm the T-150 becomes a very formidable tank. It’s armor isn’t overwhelming at 90mm but it does have decent angles on it and also just since fronts/sides are the same thickness you can angle it more than other tanks to increase the armor values. The T-150 plays similar to the KV-1 where you aren’t very mobile but you have good armor and just enough firepower to pack a mean punch.
Following the T-150 is the KV-3 which used to shine at tier 6 but at tier 7 is a truly horrifying tank. The armor does not hold up well at tier 7 and combined with it’s very sluggish mobility the KV-3 is rarely seen played these days. The stock grind is not very friendly either since without the upgraded engines you feel like you are driving through molasses and without the upgraded guns you don’t pose a real threat to enemy tanks of your tier. The upside of this tank is the very strong upgraded turret and the 122m D-25T which is very good at “peek a boom” but aside from that it is a very difficult tank to play.
Tier 8 sees you trusted into a land battleship with the KV-4 heavy tank. Like the KV-3 the stock grind sees you without any mobility before you upgrade the tracks/engine and the turret is a tad squishy without the upgraded one. Gun wise the 122mm D-25T is “okay” at tier 8 on the KV-4 and the insanely priced 107mm at 44k experience is hard to justify since it does not carry over to the ST-1. The 122m does lack the accuracy/penetration at tier 8 which the 107mm fixes but the grind to get is long and painful. Upgraded however(assuming you splurge on the 107mm) the KV-4 has excellent all around armor, meh mobility, and decent firepower. Unlike it’s brother the KV-5 it has a low top speed which means ramming downhill is a tad less exciting but due to your size you can still pull it off if the enemy is immobilized. The KV-4 is a good tank but certainly not until it is elite.
Oh look another bad stock grind! If you have not completed the IS-7 line the ST-1 is possibly the worse tier 9 grind of any tank currently in World of Tanks which is why I suggest doing the IS-7 line first. The ST-1 starts off with the 122m D-25T which was just passable at tier 8 and then upgrades to the BL-9 which the IS-3 receives at tier 8. Combined with the initial gun problems you also are heavily gimped mobility wise(does this ring a bell?) without the upgraded engine and tracks. The stock turret is also somewhat under armored but the upgraded turret is almost impenetrable against anything that is thrown at it. The top gun is shared with the IS-8 and IS-4 which if you have not completed the IS-7 line you will also need to grind. The ST-1 is awesome in it’s upgraded form since it has great overall armor and the firepower to dish out damage…..However due to the odd set up of sharing guns from the IS3/IS-8 line you are faced with a horrifying grind.
ST-I Weak Spots: http://wotguru.com/weak-spot-guide-st-i/
Finishing off this line is the IS-4 heavy tank at tier 10. The IS-4 is similar to a fully upgraded ST-1 but sacrifices some of it’s armor(for a tier 10) for a tad more mobility and firepower. The armor scheme at tier 10 is a bit lacking since most tier 10 guns can punch through even if you angle due to the upper glacis/shoulders/sides all being able to be penetrated if they aren’t angled moderately. Overall however the armor is just enough if you can position yourself well and the 2,500 HP pool is very nice to go along with it. The gun on the IS-4 does not have any real drawbacks aside from the gun depression which forces you to crest hills to shoot at most targets if you make that mistake. The IS-4 excels at nothing in particular but doesn’t lack in any one area to much to be considered a negative. In the end the IS-4 is a good all around tank capable of assuming various roles but when matched against specialized tanks it can start to feel inadequate at tier 10.
IS-4 Tank Guide: http://wotguru.com/tank-guide-4/
IS-4 Weak Spots: http://wotguru.com/weak-spots-guide-is-4/
Both the KV-2 and KV-13 are crossover tanks not on a main tank line. The KV-2 at tier 6 does not focus on armor or mobility but rather damage dealing. The 107mm and 152mm guns on it are fearsome and are capable of pulling off tier 7/8 damage amounts per game at the cost of durability. The 107mm is a more traditional weapon while the 152mm gun more closely resembles a SPG weapon than a standard tank gun. The 152mm’s trait is to pop out from cover, one shot or cripple a tank, and then slink back into cover while you reload. The KV-2 is not easy to play since you are slow, large, and fragile. Overall the KV-2 does what it does best which is to dish out damage.
KV-2 Weak Spots: http://wotguru.com/weak-spot-guide-kv-2/
The KV-13 is very mobile with very limited armor and in it’s top formation is actually a pretty damn good tank. The KV-13 plays like a heavy light tank due to it’s lack of durability but great mobility. The top 85mm is a necessity and without it you are merely just a “free kill” to anything in your tier and up. Once elited the KV-13 is able to weave around a map and get to where it needs to be while bringing a decent amount of firepower to the party.
The T-50 is currently a small light tank branch with no real reason to pursue down unless you like to scout.The T-50 does not have very good gun option and is limited to being pests against most tanks above them other scouts as far as damage goes. What it does bring to the table is insanely “go-kart” like mobility and great speed which when combined with it’s size makes it very hard to hit while moving.
Russian Tank Destroyer Lines (Object 268 and Object 263)
Object 268 Line (AT-1->Object 268)
Tier 1-3 is largely the same as far as how the AT-1,SU-76, and SU86B play. All three have very low armor and decent mobility(besides a stock AT-1) which makes them play as a second line tank more-so than on the front lines. All three have very good top guns for their tier which allow them to take out tanks around their tier very quickly and sometimes even before they are able to react. This part of the line is very quick to grind through and largely painless.
At tier 5 the SU-85 starts off slow since the stock configuration does not have much going for it. The SU-85 suffers from bad view range and armor but makes up for it in decent mobility and great firepower. The 122m provides a fun HE hurler to play with until you reach the top 85mm which is more suited for the mid to long range fighting the SU-85 will be doing. With the 122mm you are best to stick with a group and support them and with the top 85mm allow other tanks to spot ahead and set up shots for you. This tank along with most other tanks in this line the main “goal” is to prevent yourself from being shot at and to dish out damage either at range or in a spot you can defend easily.
Next up is the SU-100 which if you unlocked the top 85mm gun already allows you to skip to the SU-100M1 that leads down to the Object 263. For the Object 268 line however(and to elite this tank destroyer) you need to grind out two guns. Initially the SU-100 is essentially the tank you just got out of until you unlock the 100mm/122mm which shifts you away from mid/long range fighting to closer ranges. The top 122mm packs 390 damage per shot at tier 6 but at the cost of accuracy. This forces you to play slightly closer to the main fight since with .43 accuracy it can be tough to hit shots at 250m+ at times. Its crucial to learn spots on each map that allow you to help out your other teammates while preventing you from being flanked or shot at to much.
At tier 7 you are shifted into an entirely different type of tank destroyer with the SU-152. You still are limited with the lack of armor and now just average mobility like the previous tanks. Unlike the previous tanks however you start off with the 152mm HE gun for your stock gun which then upgrades into equally deadly 122mm guns. Some players stick with the stock 152mm gun since it has massive alpha and hits hard. However it can be unreliable since it is a HE thrower and the accuracy forces you to play closer, in groups, and also helps cover up the abysmal view range you have if you were to play at long range. The 122m upgrades gives you a bit more flexibility and accuracy at the cost of the upfront damage. Regardless of what route you take gun wise it is wise to unlock both 122mm before you more onto the next tank destroyer.
At tier 8 is the ISU-152 which in most regards is the same tank you just got out of but with slight improvements to some stats and HP. What it receives though is a very smooth stock grind you unlocked the 122m’s previously which allows you to grab the engine/tracks quickly and have a decent gun to begin your grind. Skip the BL-9 and go for the BL-10 since that is what makes the ISU-152 feared at tier 8 since with 750 alpha you pose a threat to any tank you come up against. Like previous tanks you don’t have good armor, view range, nor top notch accuracy but you have the ability to take tanks out in 1-2 shots.
Tier 9 sees the Object 704 which you hardly need to grind to get it to the top configuration since the B-10 is already unlocked. The 704 sees buffs to the BL-10 and much needed improvements to the tank destroyer itself over the ISU-152. The 704 does sport some armor which can protect it against some tanks it faces and also finally sees a view range that isn’t a hindrance. The camouflage values are also very good along with the mobility which allows you to either play at far range or a tad closer if you can exploit cover accordingly. Overall the 704 is the first “complete package” of this line where the tank truly shines. Previously you were very good at dishing out damage but were limited in other areas to keep the damage potential in line but with the Object 704 the negative aspects of the tank are less severe than before.
The Object 268 finishes off this line in a bang. The 268’s main downsides are it’s lack of armor against tier 9+ tanks(unless its a poorly aimed shot) and it’s overall durability at taking shots/reacting at close range. Aside from that the Object 268 keeps the great camouflage of the 704 and also has good mobility to move around the map. The main feature of the 268 is the gun which has great alpha at 750 damage along with great damage per minute with no real drawbacks. The 268 like previous tanks isn’t designed to be an upfront tank that takes shots but rather the tank that is supporting the tanks out front and causing havoc with it’s amazing gun.
Object 263 Line (SU-100M1->Object 263)
Starting at tier 7 the SU-100M1 kicks off the Object 263 tank destroyer line followed by the tier 8 SU-101. The SU-100M1 and SU-101 are very similar in that both are terrible. Stock wise the SU-100M1 gives you limited options to upgrade with and the top gun does not carry over to the SU-101. Gun wise neither tanks have very good guns to justify having absolutely no gun depression and a rear mounted set up. To top it all off for the Su-101 you are stuck with the same stock gun that was on the SU-100M1!!! Both tanks are however decently mobile which allows you to re-position to where you are needed and are decent mid range fighters. Armor wise both are pretty bad and the HP amounts of also very low which makes them very frail. Overall both tanks are very brutal to play in both their stock and elite configurations.
At tier 9 is the SU-122-54 which stock wise is also a bit of a let down but unlike the previous tank destroyers it gets better. The SU-122-54 still lacks armor and the HP to make to capable of soaking up damage but it is very mobile and flexible once upgraded. With the top 122mm gun the SU-122-54 is a great mid to long range support tank destroyer that can move to where it is needed and it is also able to in a pinch to play somewhat like a medium tank albeit without a turret. Don’t do in expecting a durable tank but if you can get past that it is a very fun tank to play.
Tier 10 ends with the Object 263 which returns the the rear mounted set up which reduces the gun depression to near zero. The object 263 sports fantastic armor on the front with only a few small weak spots but pays for that great frontal armor with an open topped design and paper thin sides/rear. This results in many quick deaths with artillery shells that hit you directly or splash you brutally. To make up for this the Object 263 is very mobile and has a gun that stands up to the amazing damage per minute of the Object 268. the main drawbacks are the vulnerability to artillery/HE and the lack of gun depression. If you can cover up those flaws(which can be difficult) it is a very good tank.
Object 263 Weak Spots: http://wotguru.com/weak-spot-guide-object-263/