One of the most important decisions in World of Tanks that will partly determine whether or not you enjoy the game is which tank line you progress down. Each line has it’s own ups and down in terms of the grinding difficulty and specific traits for each tank. It is important to figure out how you enjoy playing World of Tanks before attempting to go to tier 10 due to the time or cash commitment required from tier 5-10. This guide will help you figure out which tanks fit your personal tastes and save you the trouble of going down a tank line not suited for you.
Some might enjoy playing mobile medium tanks capable of re-positioning and being where needed while others might want a slow heavily armored heavy tank capable of taking a beating. Laid out below are the general characteristics of each nationality currently in World of Tanks as well as specifics on each tank line for each nationality. It is still suggested to watch game play and look into the tanks you are interested in before making a choice as this is only one person’s opinion.
This guide will be updated and added to when new American tanks or changes are made in World of Tanks. For a complete guide on which tank line is right for you see the link below.
American (U.S.A) Tanks
American tanks are a very good starting point for any type of player due to their flexibility. They are well known for their “comfort” since stats such as gun depression, terrain passability, and other small stats are very good making them easy to use. One of the most recognizable features of American tanks is the excellent gun depression. This allows you to use the terrain to your advantage by only showing your strong turret armor shooting from behind a hill.
Medium/Heavy Low Tiers
The T2 Medium has poor armor and decent mobility for its tier. Upgraded gun provides excellent firepowe and gun depression is top notch. Quick, easy, and painless grind being a tier 2 medium tank.
Similar to the T2 Medium the M2 Medium plays virtually the same way. Armor is still lacking and mobility is slightly below other tier 3 mediums. Combination of great firepower and gun depression makes it excellent if played well. Grind is very short and sweet being that it is a tier 3 tank.
Infamous for its reputation for being a terrible medium tank the M3 Lee is just that. It is a terrible medium tank, but it is a beyond excellent tier 4 tank destroyer. Absurd firepower with a great DPM and damage per shot combination. Armor is passable for a medium but the two cupolas prevent fighting over hills. Lack of a turret also shoehorns the M3 Lee into a tank destroyer role. Play it like a tank destroyer and it is one of the best tier 4 tanks. Play it like a medium and you’ll hate it like a lot of other players. For new players this will be a potential hiccup in the American tank line.
M3 Lee Tank Guide: http://wotguru.com/tank-guide-m3-lee/
Medium Line (T2 Medium Tank -> M48A1)
At tier 5 in the medium line youhave the M4 Sherman. The M4 Sherman allows players to either use the 105mm “derp” gun for lobbing HE shells or a 76mm that fits into a more traditional medium role. It is lightly armored with good mobility and an excellent gun and is a blast to play. With great gun depression and a strong mantlet it works well on hilly terrain. It does suffer from being more of a support tank than aggressor. For many this tank will be a keeper since it can be configured in several ways and is fun to play.
M4 Sherman Tank Guide: http://wotguru.com/tank-guide-m4-sherman/
M4 Sherman Weak Spots: http://wotguru.com/weak-spot-guide-m4-sherman/
M4E3E2 “Jumbo Sherman” & M4A3E8 “Easy 8”
A tier 6 comes the M4A3E8 and M4A3E2 your play style will determine which you choose. The E8 is the more mobile of the two with a rapid firing 76mm to zip around the battlefield flanking tanks. The downside is that while it is very mobile it is not fast in a traditional way. Its top speed is on the low end which can lead to you being caught in bad spots. The M4A3E2 differs by being slightly slower. In return it gains a massive amount of armor on the front of the tank. The E2 also is viable with the 105mm from the M4 Sherman or an upgraded 76mm. The 105mm provides the ease of not needing to penetrate targets. The 76mm provides a higher upside for damage at the cost of low penetration against tier 7/8 tanks.
M4A3E2 Tank Guide: http://wotguru.com/tank-guide-m4a3e2-jumbo-sherman/
M4A3E2 Weak Spots: http://wotguru.com/weak-spots-guide-m4a3e2/
The T20 is one of the better tier 7 mediums once fully upgraded. The T20 is a fun tank to play at it’s elite load out but is one of the tougher tanks in World of Tanks to play stock and grind out. The top 90mm has great alpha, penetration, and good DPM. Downsides are the poor armor and slightly poor hull traverse. Like other American tanks the gun depression is excellent and should be used frequently.
M26 Pershing, M46 Patton, M48A1 Patton
The M26 Pershing, M46 Patton, and M48A1 Patton all play very similarly. They equip very good top guns, turret armor, and have good gun depression. While they aren’t the fastest mediums on the battlefield they reward smart play. All three excel at mid range fighting on hilly terrain to abuse their gun depression. While they don’t blow the competition away in any one area they are jack of all trades tanks they allow them to be versatile. On the downside all three of these tanks have brutal stock grinds which makes moving up them very difficult until the top guns are unlocked. Not specializing in one area can also be considered a negative if you try to go toe-to-toe against specialized enemies.
M26 Pershing Tank Guide: http://wotguru.com/tank-guide-m26-pershing/
M46 Patton Tank Guide: http://wotguru.com/tank-guide-m46-patton/
M48A1 Tank Guide: http://wotguru.com/tank-guide-m48a1/
Heavy Line (T1 Heavy -> T110E5)
T1 Heavy & M6 Heavy
The heavy tank line for the American tree starts at tier 5/6 with the T1 Heavy and M6 to kick things off. Both tanks are similar and come with decent frontal armor, good top guns, and great mobility for a heavy tank at these tiers. The key to playing these tanks is the be aggressive and help push the lines forward but to prevent yourself from being flanked due to the large side profile and low armor of these tanks. Both are excellent tanks in their fully equipped set up and the stock set up is not all that bad either. For newer players they are a good gateway into other heavies. For veteran players they provide a great platform to slot into different roles in each battle.
T1 Heavy Weak Spots: http://wotguru.com/weak-spot-guide-t1-heavy-tank/
T29 & T32
Tier 7 is the legendary T29 which is king of the tier 7 heavy tanks. It is a little difficult to play before unlocking the 105mm and the upgraded turret. The grind is well worth it as it easily outclasses other tier 7 heavy tanks. The T29 has the awesome 105mm while keeping the great gun depression and turret armor which allows it to be immune to even tier 9 tanks if hull down behind a hill. The hull armor is enough in the front to protect itself from tier 7 and lower tanks. The side armor is also deceiving since the tracks cover most of the sides making it strong if angled.
Following the T29 comes the T32 which to many is the “same” tank but it plays slightly different. The T32 shares the same 105mm as the T29 which struggles against the tier 9/10 tanks it faces. With the upgraded turret the T32 becomes very difficult for even tier 10 tanks to penetrate if hull down. The hull armor is also significantly stronger when compared to the T29. While the gun lacks the fear factor the armor is what makes the T32 competitive. The T32 is the “bump” in the line due to the poor performance of the 105mm at tier 8-10. If you focus first on position and its armor you’ll find the damage comes along with it.
T29 Tank Guide: http://wotguru.com/tank-guide-t29/
T29 Weak Spots: http://wotguru.com/weak-spot-guide-t29/
T32 Weak Spots: http://wotguru.com/weak-spot-guide-t32/
The M103 is a terrible grind until the 120mm is unlocked and is one of the hardest tier 9 grinds. I suggest even unlocking the 120mm that will be used on he T110E5 since the difference between the two 120mm’s is that much. The M103’s armor on the front of the tank has many holes and suffers from module damage. Tier 8-10 tanks can penetrate it reliably so do your best to cover up as much as possible. Mobility is an upgrade over the T32 but isn’t as fast as some other tier 9 heavy tanks. The main feature is the firepower with the top 120mm which makes it decent tier 9 tank. Due to the low armor the M103 can’t always perform as a heavy but the smooth firing top 120mm is a delight to use.
The T110E5 is and improvement over the M103 in every aspect. It ismuch smaller than the M103, has much more frontal armor, is more mobile, more accurate, and it’s gun has a faster rate of fire. This combination makes the T110E5 one of the best tier 10 heavy tanks. It can function in the heavy tank role but it also has enough mobility to re-position like a medium tank. The main downside of the T110E5 is the extremely poor side/rear armor that can be an Achilles heal. If you are flanked or hit by SPGs in this area the damage will start to pile up quickly.
T110E5 Tank Guide: http://wotguru.com/tank-guide-t110e5/
T110E5 Weak Spots: http://wotguru.com/weak-spots-guide-t110e5/
Non-Turreted Tank Destroyer Line (T3 HMC -> T110E3)
T3 HMC, T56 GMC, T40
American tank destroyers span a lot of different play styles. Starting off at the tier 2 T3 HMC you have a lightly armored, highly mobile tank destroyer with two viable top guns. You can choose between the 75mm howitzer that causes a massive amount of damage per shot or the QF 2-pdr that is more accurate but with lower damage per round. At tier 3 the T56 GMC sees an increase in hull armor but the tank overall still has poor protection from incoming rounds. The T56 GMC is very mobile and has two killer guns with the 57mm and 3-inch AT gun. At tier 4 T40 you retain the same howitzer play style while gaining some decent high rate of fire AP guns.. The T40 is a well rounded tank with great firepower, decent mobility, and ok armor.
M10 Wolverine & M36 Jackson
Tier 5 and tier 6 comes the next “section” of the branch that differs significantly from the tier 2-4s. The M10 and M36 have fully rotating turrets and have limited armor. They make up for the lack of armor with good mobility and great DPM guns. Both tanks are excellent for their tiers and are very easy to play. The only downsides for both are low HP and armor that keeps them from being unbalanced. If played to their strengths by sticking at mid range you can pick apart tanks from areas other non-turreted tank destroyers cannot.
At tier 7 you progress to the T25 AT which is very difficult to play until you get the top gun and engine. You lose the turret but gain a decently armored turret-less medium tank with a great top gun. Without the top 105mm the T25 AT doesn’t have an identity and has trouble getting damage. The T25 AT is a tank you will be very happy of once you elite it and will tempt you to keep it even after you move onto tier 8. While it doesn’t have a turret the speed tempts you to play more aggressively and support your faster tanks. For newer players this will be a very difficult tank to master. If you have good map awareness and learn when to bail out it is a very unique and fun tank to play.
Tier 8 the line shifts from mobile tank destroyers to better armored slow tanks. The T28 which has decent armor set up on the frontal armor with poor side/rear armor. Unfortunately it isn’t enough to protect it against tier 9/10 tanks. The T28 is the most painful tank of the entire line to grind through until you equip the top 120mm gun. You will absolutely want to get the 120mm before researching the T95. Once you get the 120mm on the T28 it becomes a deadly tank in terms of both alpha and DPM at tier 8. The trick is to always stick around at least 2 other teammates to prevent yourself from being flanked as you evaporate other tanks with your 120mm. While the T28 often is more frustrating to play than it is fun.
It does serve as a good learning experience before hopping into the T95. With the speed boost in the 9.17.1 update the T28 also can now keep up with the fight than it could before. The underlying weakness of its armor still remains but staying out of spotting range can cover that flaw up.
T28 Weak Spots: http://wotguru.com/weak-spot-guide-t28/
T95 “Doom Turtle”
The former final tank of this line is the iconic T95. The T95 was previously the slowest tank in the game until 9.17.1 where it was buffed significantly. Even with the increased speed it is still one of the slowest tanks but at least it doesn’t take 3 minutes to get into the fight now. The T95 has an insane amount of armor across the front and even some of its side. If you grabbed the 120mm on the T28 it serves its purpose until the 155mm is equipped. Unlike the T28 the T95’s frontal armor allows it to play a bit more “aggressively” albeit slowly. Take routes and stick with teammates that will prevent you from being flanked. The main downsides of this tank is being caught in the open and being hit by artillery and being flanked with no back up. Minimize both of them and this tank truly shines.
T95 Tank Guide: http://wotguru.com/tank-guide-t95/
T95 Weak Spots: http://wotguru.com/weak-spots-guide-t95/
Following the T95 is the T110E3 which plays very similar to the T95. The T110E3 does have a few more weak spots than the T95 on its frontal armor and much weaker side armor. In return it has better mobility, firepower, and gun depression. The T110E3 like the T28/T95 is only limited by being flanked with no back up and being caught out in the open by arty. There is no tank that is deadlier if you stay at mid range and can hide your lower plate behind a small hill. Your main counter is being hit by artillery or being flanked. Otherwise use the T110E3 in any scenario that doesn’t see you getting easily flanked.
T110E3 Tank Guide: http://wotguru.com/tank-guide-t110e3/
T110E3 Weak Spots: http://wotguru.com/weak-spot-guide-t110e3/
Turreted Tank Destroyer Line (M8A1 -> T110E4)
M8A1 & T67
The American turreted TD line starts out with rather mobile and lightly armored tanks which then transition into less mobile tanks. The M8A1 is a nimble, tiny, and fragile zippy tank with an impressive gun on it for a tier 4. At tier 4 it can be difficult to stay at range and use your mobility + gun to your advantage since low tier matches are fast paced but even so it is an enjoyable tank to play. The T49 at tier 5 keeps the same mobile + frailness of the M8A1 but improves upon it and can be deadly in the right hands. The T67 has great view range combined with good camouflage with the right crew skills which can make it become a very annoying tank to face.
Hellcat & T25/2
Tier 6 the Hellcat improves upon the mobile/frail TD design of the previous two TDs but now with more firepower. The main downside of the Hellcat is being obliterated by artillery and also that the traverse for the hull/turret is a tad low. All three of these TDs however are very fun to play but can be slightly tough to grind through without the top engines/guns.
The T25/2 is the oddball of this tank line being that it has nothing “special” or worthwhile. It doesn’t have great armor/mobility/firepower/etc. which can make it frustrating to play at times especially without the top gun on it. Every line has it’s speed bump and this tank is it for this line. The best way to play the T25/2 is to poke out from behind hills/cover and take a few shots. Your mantlet can protect you from tier 8 and lower tanks and the gun depression is above average.
The T28 Prototype the mobility is much better as of the 9.17.1 update. While it won’t be doing laps around the map it no longer can be considered a huge negative factor. The armor compared to previous tanks is excellent across the front. While it won’t protect you against most tier 9/10 guns it is great for handling tier 8/below tanks. The T28’s turret only can rotate 180 degrees which needs to be kept in mind for incoming flankers. The T28 Prototype has workable mobility, great front armor, a semi-functional turret, and a killer top gun. The frail side/rear armor and poor protection against spgs is a huge negative factor to consider.
The former tier 10 heavy tank T30 is the next tank destroyer in this line and it is merely a rotting corpse of it’s former self. The tier 9 TD T30 still sports the 750 alpha top gun along with the very strong frontal turret armor which is exploitable by using the good gun depression. What it does not have is good mobility, traverse rates, accuracy, aim time, armor, and a livable reload rate. Since the T30 was a tier 10 initially it had to be massively changed to fit in at tier 9 and it paid the price. It still strikes fear into tanks once you equip the top gun since it has a boatload of damage and can still be a very deadly tank. At the same time however you pay a massive price for that ability and often you will find it simply is not worth it.
The T110E4 sits at tier 10 to cap off the turret tank destroyer line. The T110E4 has a limited traverse turret like the T28 Protoype that can only rotate 180 degrees. Its mobility sits between the T110E3 and T110E5. The armor on the T110E4 is worse than the T110E3 on both the hull and the turret and is full of weak spots. The turret can be penetrated easily by tier 9-10 guns and the hull armor is nothing special. The T110E4 is essentially a slower T110E5 that equips a 750 alpha gun. The T110E4 can be difficult to play since due to the decreased mobility and protection you can be picked apart by enemies rather easily at times.
While it does have a lot going against it, it isn’t that bad of a tank if played correctly. It requires patience and good teamwork. You aren’t as flexible as the other T110 tanks but your turret allows you to go places an E3 cannot fight in. The T110E4 fits into an odd close up support role for heavy tanks and it works well in this setting.
T110E4 Tank Guide: http://wotguru.com/tank-guide-t110e4/
T110E4 Weak Spots: http://wotguru.com/weak-spot-guide-t110e4/
Light Tank Line (M2 Light Tank -> T49)
M2 Light, M3 Stuart, M5 Stuart
The American light tank line starts off with the M2 Light, M3 Stuart, and M5 Stuart which are moderately mobile tanks for light tanks and equip decent guns on them. These light tanks are not masters at scouting, speed, visibility, etc. however are very well rounded and allow players to adapt to many circumstances. Use your head and pick your moments and these can be enjoyable to play. On the downside all are pretty terrible without the upgraded engines and guns. Once you get to tier 5 the true American light tank experience begins and you will be rewarded with light tanks capable of doing more than just scouting.
The tier 5 M24 Chaffee is considered one of the best mid-tier light tanks to play since it has above average stats in almost every important category. It’s mobility is top notch once you have the top engine equipped and when combined with the great 390m view range it makes a very good scout tank. The Chaffee has a very small profile and has good camouflage. The gun selection is limited to two 75mm guns. Both aren’t mind-blowing but they are accurate, fire fast, have decent penetration, and chew through opponents overtime. The Chaffee is a complete package for players who enjoy light tanks is something to be reckoned with. There aren’t many downsides out of the typical poor durability for being a light tank.
M24 Chaffee Tank Guide: http://wotguru.com/tank-guide-m24-chaffee/
The T37 which has two(or even three) viable top configurations depending on what way you want to play. You can go the stock turret/76mm T94 route which allows the T37 to remain very agile and a good mobile scout at the cost of having lower firepower/view range. Or on the other hand you can equip the heavier elite turret and 76mm T102 auto-loading gun to have a much slower T37 but very good burst damage for a light tank. This option makes you very sluggish for a light tank and the auto-loader does have lower accuracy/penetration than the top 76mm T91 gun. The final option(and the best all around) is the top turret along with the top 76mm T91 gun. You do lose some mobility since the upgraded turret is heavy compared to the stock turret but you do gain 20m of view range along with a lot of firepower. The top 76mm T91 has the best penetration, accuracy, and overall damage potential of all of the guns aside from the initial burst damage compared to the auto-loaded gun. Which set up you use depends on your play style and it makes the T37 a very versatile tank and it works in any configuration unlike other tanks. The grind is short, the set ups are numerous, and you can pick and choose your positive/negative attributes. A win win in my book.
M41 Walker Bulldog
Tier 7 hosts the M41 Walker Bulldog which not only has a cool name but also backs it up with it’s performance. The M41 Walker Bulldog like the T37 has two viable top guns in a conventional 76mm gun or a 10 round! auto-loading 76mm gun which allows you to dish out 1,500 damage before waiting for 30+ seconds to reload. It’s a personal choice(like the T37) and depends solely on your preference since both guns have their ups and downs. The view range, camouflage values, and mobility are all great as you would expect from a light tank and unlike the T37 your mobility won’t be terrible with the auto-loaded gun. One major downside comes with the size of the M41 Walker Bulldog which is rather large for a light tank and along with that your ammo rack sits in the front of the tank and is easily damaged by frontal hull shots. Once again the M41 is a versatile tank that allows the user to choose how the tank will perform and the downsides are not large enough to run the reputation of American light tanks being excellent tanks.
Ending the American light tank line(before it turns into the T54E1) is the T49 light tank. Sticking with the multiple configuration approach like the tanks before it the T49 has a choice between a 90mm gun and a massive 152mm gun-launcher! The 90mm has very good damage(320), decent pentration, and somewhat poor accuracy with .38 overall accuracy. The 152mm gun-launcher has terrible accuracy(.60!!!), weighs less than the 90mm, and has huge damage potential. The T49 is essentially the light tank version of the KV-2 and as you would expect can be very difficult to play with the 152mm or the complete opposite. The mobility with either gun is below average for a high tier light and it’s size is also larger than most non-American light tanks above tier 6 which makes it very fragile. The T49’s attraction comes with having a light tank capable of damaging any tank it faces(albeit with an HE shell) and the capability of dealing a massive amount of damage before running away. The downside however is that the 152mm is unreliable and when compared against other nation’s tier 8 tanks.
Auto-Loader Line (M7 -> T57 Heavy Tank)
M7 & T21
The newest addition to the American tree are the auto-loading tanks(and T21) that bring a new aspect to American tanks. Starting at the M7 and T21 you are tanks that are very mobile but very fragile. The M7 does not sport a very intimidating but is very good at a semi-scout/flanker and should be player very opportunistically. The T21 on the other hand is somewhat like a tier 6 M24 Chaffee. Both sport the same top gun and have identical damage per minute numbers which allows the T21 to dish out a respectable amount of damage. The T21 is also very mobile and has good gun depression. Play the T21 like a Chaffee(scout/flanker) and it can be very fun to play.
T71 & T69
The T71 at tier 7 shifts you into more of a damage dealer and less of a spotter. The T71 sports an auto-loader which allows you to output a lot of your damage upfront and then run away to cover your long reload. The downside of this tank however is that due to the penetration/accuracy of the 76mm’s it sports you often are not capable of reaching that damage potential. You are also very lightly protected and are not able to always sit out to unload the entire clip without sustaining a lot of damage. At tier 8 the T69 sacrifices some mobility and is much larger than the T71 but gains a much better gun. The T69 does lack some penetration with it’s AP rounds(top gun especially) and relies on HEAT to deal with most tier 8+ tanks frontally but if you can fork out the credits it is a fierce tank. Both the T71 and T69 suffer from guns that seem practical but suffer from penetration/accuracy and needing to expose themselves to use their clip.
The T54E1 at tier 9 greatly increases the size of the tank you will be playing while adding a touch of armor onto it(mobility is good for it’s size though). The armor isn’t great but is capable of semi-protecting it against lower tier tanks at tier 7 and some tier 8’s. The selling point of the T54E1 is it’s 390 damage auto-loader which can cripple a tank very quickly. The downside? Like previous tanks the standard AP round lacks penetration which can make it difficult to achieve that potential damage unless you fork out the credits for premium rounds.
After getting through this line you end with the tier 10 T57 heavy tank which is a gem in it’s current state. The T57 heavy does not have a great deal of armor and does have slightly poor mobility for a heavy tank.. The T57 has a 400 damage auto-loading gun which allows it to unload a lot of damage before some tanks can even get their second shot off. It also does not have a terribly long reload time that most auto-loaders have. The main downside is being somewhat “frail” for a heavy tank and below average mobility. The gun on the T57 is the perfect combination of burst and sustained damage.